Mathematics For Economics And Finance Pdf
The primary scope of our Journal is to provide a forum to exchange ideas in economic theory which expresses economic and financial concepts and laws using formal and well-constructed mathematical reasoning, Mathematical Decision Theory, Game Theory, Functional Analysis, Differential Geometry and so on. Our Journal covers and publishes original researches and new significant results and methods of Mathematical Economics, Finance, Game Theory and applications, mathematical methods of economics, finance and management, Quantitative Decision theory and Risk Theory. The mathematical form of economic and financial laws appears of fundamental importance to the developments and deep understanding of Economics and Finance themselves. Such a translation in mathematical terms can determine whether an economic or financial intuition shows a coherent and logical meaning. Also, a full rational and mathematical development of economic ideas can itself suggest new economic concepts and deeper economic intuitions.
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Volume I
Issue 1(1)
Winter 2015
ISSN-L: 2458-0813
eISSN: 2458-0813
Journal's DOI: https://doi.org/10.14505/jmef
Journal's Issue DOI: https://doi.org/10.14505/jmef.v1.1(1).00
Journal of Mathematical Economics
and F inance
2
Contents:
Journal of
Advanced Research
in Law and
Economics is
designed to provide
Bounded Rational
Speculative and Hedging
Interaction Model in Oil
and U.S. Dollar Markets
David CARFÌ
University of California
Riverside, USA
Michael CAMPBELL
California State University,
Fullerton, USA … 4
Effectiveness and
Efficiency Trade-Off in the
Demerit Goods Taxation: a
Non-Standard Approach
Francesco MUSOLINO
Banco Popolare, Catania,
Italy … 34
The Easterlin threshold:
a first glimpse
Francesco STRATI
University of Siena,
Italy … 29
A model for coopetitive
games
David CARFÌ
University of California
Riverside, USA …46
Winter 2015
Volume I, Issue 1(1)
Editor in Chief
D. Carfì, University of California Riverside, USA
University of Messina, Italy
Co-Editors
M. Campbell, Aurislink, Israel / USA
Chapman University, USA
M. Gualdani, George Washington University, USA
Assistant-Editors
A. Agnew, California State University Fullerton, USA
A. Donato, University of Messina, Italy
Editorial Coordinators
A. Kushner, Russian Academy of Sciences, Russia
M. Maroun, University of California Riverside, USA
Editorial Advisory Board
T. Arthanari, University of Auckland, New Zealand
V. Balan, University of Bucharest, Romania
B. Blandina, Ernst & Young, Belgium
M. T. Calapso, University of Messina, Italy
K. Drachal, Warsaw Technology University, Poland
S. Federico, University of Calgary, Canada
G. Fontana, Leeds University Business School, UK
G. Giaquinta, University of Catania, Italy
S. Haroutunian, Armenian State University, Armenia
Z. Ibragimov, California State University Fullerton, USA
J. Martinez-Moreno, University of Jaén, Spain
R. Michaels, California State University Fullerton, USA
J. Mikes, University of Olomouc, Czech Republic
F. Musolino, Banco Popolare, Italy
R. Niemeyer, University of California Riverside, USA
M. Okura, Doshisha Women's College of Liberal Arts, Japan
K. Oliveri, Tor Vergata University, Rome, Italy
D. Panuccio, University of Messina, Italy
A. Pintaudi, LUISS Guido Carli University, Italy
R. Pincak, Slovak Academy of Sciences, Bratislava
A. Ricciardello, University of Enna, Italy
D. Schilirò, University of Messina, Italy
A. Shelekov, Lomonosov University, Moscow
M. Squillante, University of Sannio, Italy
A. Trunfio, University of Padua, Italy
L. Ungureanu, Spiru Haret University, Romania
A. Ventre, University of Naples, Italy
L. Verstraelen, Katholieke Universiteit, Belgium
http://www.asers.eu/asers-publishing
ISSN-L: 2458 -0813
eISSN: 2458-0813
Journal's DOI: https://doi.org/10.14505/jmef
jmef.asers@gmail.com
davidcarfi@gmail.com
3
Journal of Mathematical Economics and Finance (J MEF) is a biannually peer-reviewed journal of
Association for Sustainable Education, Research and Science .
Aims and Scope . The primary scope of our Journal is to provide a forum to exchange ideas in
economic theory which expresses economic and financial concepts and laws using formal and well-
constructed mathematical reasoning, Mathematical Decision Theory, Game Theory, Functional Analysis,
Differential Geometry and so on.
Our Journal covers and publishes original researches and new significant results and methods of
Mathematical Economics, Finance, Game Theory and applications, mathematical methods of economics,
finance and management, Quantitative Decision theory and Risk Theory. The mathematical form of economic
and financial laws appears of fundamental importance to the developments and deep understanding of
Economics and Finance themselves. Such a translation in mathematical terms can determine whether an
economic or financial intuition shows a coherent and logical meaning. Also, a full rational and mathematical
development of economic ideas can itself suggest new economic concepts and deeper economic intuitions.
Editor invitation. The editors encourage the submission of high quality, insightful, well-written papers
that explore current and new issues in Mathematical Economics, Finance, Econophysics, Game Theory and
applications, mathematical methods of economics, finance and management, Quantitative Decision theory and
Risk Theory and the common grounds between these discipline areas.
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How to cite. JMEF follows the format of the Chicago Manual of Style, 15th edition, chapter 16 (a brief
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case of LaTeX submission, JMEF cites and refers using BibTeX (a brief guide may be found at
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Full author's guidelines are available from:
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Call for Papers
Winter_Issue 2015
Journal of Mathematical Economics and Finance
Journal of Mathematical Economics and Finance
DOI: https://doi.org/10.14505/jmef.v1.1(1).01
Bounded Rational Speculative and Hedging Interaction Model
in Oil and U.S. Dollar Markets
David Carf`ı
Department of Mathematics, University of California Riverside, USA
Department of Economics, California State University Fullerton, USA
davidcarfi@gmail.com
Michael Campbell
Department of Physics, California State University Fullerton, USA
michaeljcampbell@outlook.com
Abstract:
A 'bounded rational' overlay is constructed for a model of an interaction between two players
who speculate on oil and the U.S. dollar, subject to financial transaction taxes. This model also has
two types of operators: a real economic subject (Air) and an investment bank (Bank).
Many investment operators (banks) are also considered. Their behavior equilibrates much more
quickly, as they react to the move of Air. In this sense, Air is an acting external agent (such as
with an external magnetic field in a magnetic system), whereas the random component of the bounded
rational behavior of banks is 'annealed' (i.e., averaged out before Air makes its next transaction).
Under certain conditions for the model, the equilibrium measure for the bank agents, after Air has
played its strategy, is a Gibbs measure from statistical mechanics, as the interactions between opera-
tors are that for a Potential game.
Keywords: Airlines, Bank, Cross-hedging, Currency Markets, Financial Risk, Financial Transaction
Taxes, Game Theory, Hedging, Speculation, Potential Games, Bounded Rationality, Logit Equilib-
rium, Gibbs Equilibrium, Noisy Directional Learning, Phase Transition, Entropy.
JEL Classification: C65, C73, C79.
1. Introduction
Certain models in game theory (Anderson et al. 1999, 2002; Binmore and Samuelson 1997;
Binmore et al. 1995; Ceccatto and Huberman 1989) analyze the dynamics of decisions made by agents
who adjust their decisions in the direction of higher payoffs, subject to random error and/or infor-
mation ("deviations-from-rationality" models, cf. Blume 1996). These errors, which are essentially
failures to choose the most optimal payoff, are understood to be intrinsic to the agents, and can be
due to stochastic elements such as preference shocks, experimentation, actual mistakes in judgment,
or a lack of complete information about the system. In all of these contexts, the error is assumed to
be due to intrinsic properties of the agents; i.e., the error is due to the agents making decisions that
deviate from the true, optimal decision.
Some types of bounded-rational potential games have an intrinsic notion of Gibbsian equilib-
rium that can result from drift-diffusion dynamics, or independently, a static notion of agents having
imperfect information about the system1. For potential games, the maximum of the potential is con-
sidered to be an appropriate refinement of the Nash equilibrium (c.f., Carbonell-Nicolau and McLean
2014). In this static case, agents are restricted to play mixed strategies with a fixed, possibly non-
maximal potential (and hence non-maximal utilities, which immediately implies bounded rational
1c.f. "large deviation theory" in Ellis 1999
4
Volume I, Issue 1(1), Winter 2015
decisions) along with a condition to maximize (Shannon) information entropy, which can be inter-
preted as agents arbitraging information out of the system to gain knowledge so they can adapt and
improve. Both approaches yield the same Gibbs equilibrium measure and resulting "temperature"2.
In the static case, the constraint of a constant average potential3will specify the temperature
of the system. Alternatively, the constraint of a fixed temperature will specify the average potential.
Conservation of potential can then be interpreted as specifying the temperature of the system - that
is, how much the agents deviate from rationality. In the dynamics model, the fluctuation-dissipation
theorem shows the temperature is proportional to the square of the coefficient of the diffusion variable
which generates non-rational decisions. In the static entropy model, temperature is a Lagrange
multiplier for the restriction of a specified mean potential in the minimum free energy problem of
large deviation theory. In both cases, lower temperature represents more rational behavior, and at
zero temperature, it can easily be shown the equilibrium measure for both models is exactly the
(refined) Nash equilibrium found for the corresponding classical rational model of the potential game
(Monderer and Shapley 1996). An exact solution to an infinite-agent Gibbsian bounded-rational
Cournot model4was found in Campbell 2005, and this model captures much of the formalism of the
model in this article. Very few Gibbsian models can be solved exactly, and the solvability of that
Cournot model allows for direct analysis of agent output in the infinite-agent case.
It will be demonstrated that organization of agents' behavior depends on the value of the
variance of the random component of decisions (proportional to 'temperature' as with the 'fluctuation-
dissipation' relation), as well as other parameters.
The Gibbsian approach provides a mechanism (statistical mechanics) for looking at the be-
havior of an infinite number of agents in the bounded-rational case. Likewise, the Gibbs measure is
a bounded-rational generalization of the Nash equilibrium. It turns out that for a potential game
(with a unique Nash equilibrium), the Nash equilibrium is attained from the Gibbs measure at zero
temperature (rational behavior).
A dynamical system for the case of a continuum of agent decisions that also yields the Gibbs
measure is presented here. For these dynamics, the agents are myopic5 in pure strategy space; that
is they play a single pure strategy at any point in time, and can only make infinitesimal adjustments
in pure strategy space over infinitesimal time. The difference between this dynamical approach and
those in Anderson et al. 1999, 2002; Blume 1996; Ceccatto and Huberman 1989 is that a 'global'
approach is used6. The dynamics in this paper are purely local in space and time: agents adjust
their present pure strategy based on the present pure strategy of the other agents. This is a realistic
assumption for large numbers of agents, since the amount of information in space (i.e., the strategies
of all of the other agents at a given moment in time) and past time is too much for an agent to process
in a practical way. Since agents follow the gradient of a potential function perturbed by noise, the
term "noisy directional learning" (Anderson et al. 1999) aptly describes the agents in a dynamical
sense.
2Even for a small number of agents, significant components of the information influencing agents is qual-
itative, and not quantifiable. Such information is typically processed intuitively, and the outcome will likely
depend on each agent's beliefs. Therefore a bounded-rational approach is justified here. The temperature
parameter can be used to tune the influence of bounded rationality anywhere from zero (standard rational
game theory) to as high as is needed to try to fit data more accurately.
3This condition, in statistical mechanical models, is "conservation of energy". We'll call this "conservation
of potential", which indirectly quantifies the degree of agent's deviation from rationality ("temperature" in
statistical mechanics).
4This solvable Cournot model has a uniform distribution of goods which have a non-discrete range of
output; i.e. an interval of real numbers.
5Agents are myopic in their rational decisions. For example, a bank will change its investment by a
relatively small amount over a small time, with a purely rational decision. An agent's decision has a non-
rational component (stochastic summand in the dynamics), which may allow a large deviation (non-myopic)
with a certain probability.
6For a potential game, a single dynamical equation can track all agents.
5
Journal of Mathematical Economics and Finance
2. Literature review
In this paper, we shall use literature from many different fields, as we shall show in the
following survey.
2.1 Complete study of differentiable games literature
For what concerns the complete study of differentiable games and related mathematical back-
grounds, introduced and applied to economic theories since 2008 by Carf`ı, the interested reader could
see Carf`ı 2008a, 2009b,c,g,a,f, 2010a,b,e, 2012 and the papers by Carf`ı et al., such as Baglieri et al.
2010, 2012a; Carf`ı and Magaudda 2009; Carf`ı et al. 2010a,b; Carf`ı and Ricciardello 2009, 2010, 2011,
2012a,c,e,g,d,h,b,i,f,j, 2013b,a; Agreste et al. 2012; Carf`ı and Fici 2012a,b; Carf`ı and Perrone 2012b,a,
2013; Carf`ı and Pintaudi 2012a,b; Carf`ı and Schilir`o 2012d,b,c,e,a,f, 2013a,b; Carf`ı et al. 2011, 2013;
Carf`ı and Lanzafame 2013.
2.2 Econophysics literature
Moreover, we shall consider several papers connecting physical and economic theories (see
Anderson et al. 1999, 2002; Beightler and Wilde 1966; Binmore and Samuelson 1997; Binmore et al.
1995; Blume 1996; Blume and Durlauf 2002; Brock 1993; Campbell 2005; Cannas et al. 2004; Cav-
agna et al. 1999; Ceccatto and Huberman 1989; Carbonell-Nicolau and McLean 2014; Durlauf 1996;
Dai 1990; Ellis 1999; Kac 1968; Lavis 2005; MacIsaac et al. 1995; Milotti 2002; Mu and Ma 2003;
Mohammed and Scheutzow 2003; Monderer and Shapley 1996; Nagle 1970; Plerou et al. 2002; Reif
1965; Simon 1993; Smith and Foley 2004; Smith et al. 2003; Vieira and Gon¸calves 1999; Dupuis and
Williams 1994; Dai and Williams 1995; Harrison and Williams 1987; SD 2015).
A thorough treatment of many of the techniques used hereon, can be found in the classic text
Chorin and Hald 2009.
2.3 Financial market games literature
Specific applications of the previous methodologies, also strictly related to the present model,
have been illustrated by Carf`ı and Musolino (Carf`ı and Musolino 2011b,a, 2012a,c,e,b,d, 2013a,b,c,
2014b,a, 2015a,b).
2.4 Applications of the game complete study literature
Other important applications of the complete examination methodology, which inspired us for
the constraction of the present model, were introduced by Carf`ı and coauthors, for instance:
•Carf`ı and Perrone 2011a,b,c,d,e, 2012b,a, 2013;
•Carf`ı and Schilir`o 2010, 2011b,a,c,d,f,e, 2012d,b,c,a,f,e, 2013a, 2014a,b,c
•Carf`ı and Ricciardello 2012a,c, 2013b,a;
•Carf`ı et al. 2011a,b; Carf`ı and Trunfio 2011a,b; Agreste et al. 2012; Baglieri et al. 2012a,b,
2015; Carf`ı 2012; Carf`ı and Fici 2012a,b; Carf`ı and Pintaudi 2012a,b; Carf`ı et al. 2013; Carf`ı
and Lanzafame 2013; Okura and Carf`ı 2014; Arthanari et al. 2015; Carf`ı and Romeo 2015.
2.5 Possible future developments in view of Schwartz Linear Algebra
General ideas on the possible future applications of the methodologies introduced in the previ-
ous and present works could be devised under the view of the following researches: Carf`ı 2004a,e,c,b,
2006c,a, 2007c,a, 2008c,b, 2009d,e, 2011b,c,g,a; Carf`ı and Caristi 2008; Carf`ı and Cvetko-Vah 2011,
as well as in Carf`ı 2015b, 2010d,c, 2007b,d, 2005a,b, 2004d, 2003a,b, 2002a,b, 2001a,b, 2000, 1998,
1997, 1996; Carf`ı and German`a 2003, 2000b,c, 1999a,b, 2000a; Carf`ı and Magaudda 2007, for what
concerns a more specifically econophysical perspective, by adopting tools from Differential Geometry
6
Volume I, Issue 1(1), Winter 2015
and Functional Analysis, with a wide application of Laurent Schwartz distributions.
3. Potential Game Model and Bounded-Rational Equilibria
We consider a game with a finite number Nof "Bank" (investment) players, and all of these
players belong to the set
Λ := {i ∈N :i≤ N} .
At any moment in time, a Bank player i∈ Λ can select an action or strategy (y (i)
1, y (i)
2)∈F, where
Frepresents a convenient subset of the Cartesian square [− 1,1]2 and the y (i)
1and y (i)
2play the role
of the so called strategy variables of the i -th player.
The strategy y (i)
1represents the proportion of its resources that Bank i spends on the oil spot
market, and y (i)
2represents the proportion of its resources spent on the (US) dollar futures market
from its total resources M > 0.
Aconfiguration ~y of the system is any possible state of the system:
~y = ( y (1)
1, y (1)
2),(y (2)
1, y (2)
2),...,(y (N)
1, y (N)
2) ,
where each pair (y (i)
1, y (i)
2) belongs to F. The set of all possible configurations of the game is
ΦΛ : =Y
i∈ Λ
F(i) ,
which is called (pure) state space. The F (i) := F here is the diamond set
F:= n ( y(i)
1, y (i)
2)∈[ −1, 1] 2 :k(y (i)
1, y (i)
2)k 1 = y(i)
1 + y(i)
2 ≤1o .(1)
Now we will define the payoff functions as in Carf`ı and Musolino 2014b. The real economic
subject ("Air") is a player in the game, and is assigned zero as its player number. Its strategy variable
x∈[0 ,1] represents the proportion of its resources M(0) spent on purchasing oil futures as a hedge.
The remaining proportion of Air's resources, 1 − x, is spent purchasing jet fuel on the spot market.
The oil payoff function for Air is then what it spent: the amount of jet fuel it bought on the spot
market,
(1 − x )M (0) ,
multiplied by it's savings on the price of jet fuel (hedge prices minus the actual prices, which depends
on the actions of Bank and contains a negated 7 component related to what Bank spent on US dollar
futures). In the case of only a single Bank (player 1), this reduces to (see Carf`ı and Musolino 2014b)
f(0)
O(x, ~y) = M (0) (1 − x)( u ( un − ν) y (1)
1+uky (1)
2),(2)
where u is the capitalization factor (u = 1 + r , for risk-free interest rate r ) resulting from the
transaction occurring in the previous time step. The parameter n > 0 represents represents the effect
of Bank's strategy y (1)
1on the oil spot market price at time 1, and k > 0 is the negative influence of
Bank's strategy y (1)
2on the price of oil futures. Both n and k depend on Bank's ability to influence
the oil spot market and the behavior of other financial agents. A tax parameter ν , 0 ≤ν ≤ nu , can
be set within the range of no taxation (ν = 0) to full taxation (ν = un ). For the single Bank player,
the Bank payoff function for dollar futures is the product of the amount purchased, and returns per
unit of dollar futures:
f(1)
$(x, ~y) = y (1)
2M(−u 2 ny (1)
1+u( k− κ) y (1)
2−umx) , (3)
7It is pointed out in Carf`ı and Musolino 2014b, and references therein, that rises in oil prices are associated
with the depreciation of the US dollar. Hence, we see a leading negative sign in front of y (2)
1, in each of
equations (2) and (3).
7
Journal of Mathematical Economics and Finance
where k− κ = 0 in Carf`ı and Musolino 2014b as a result of a tax, and there Bank gains nothing
from its actions on the oil spot market. Here, we can vary κ within 0 ≤κ ≤k to represent the range
from no taxation (κ = 0) to full taxation (κ =k ). The parameter m > 0 measures the influence of
Air's strategy xon the price of oil futures and the ability of Air to influence the oil market and the
behavior of other financial agents. Similarly, Bank's payoff function from the oil spot market is the
product of the amount purchased and returns per unit:
f(1)
O(x, ~y) = y (1)
1M((un − ν )y (1)
1+uδy (1)
2),(4)
where as above, the tax parameter νis set so that un − ν = 0 in Carf`ı and Musolino 2014b as a
result of a tax (we can take 0 ≤ν≤ un to represent the range from full taxation to no taxation),
and m > 0 measures the influence of Air's strategy xon the price of oil futures and the ability of Air
to influence the oil market and the behavior of other financial agents.
The model can be generalized to a single large-scale economic subject (Air player zero) and
many investors (Bank players each labeled i , 1 ≤i ≤N ). For simplicity, we assume the Bank agents
are interaction homogeneous 8 , so that they all have the same resources and are identically affected
by each other and by Air, within markets. The gains of each Bank ifrom the dollar futures
market would then be affected by Air and all Bank players:
p$ ( x, ~y) =
N
X
j=1 −u 2 n
Ny (j)
1+u(k− κ )
Ny (j)
2−umx, (5)
where the "interaction" terms are
−u 2 n
N, u(k− κ )
N
and the "field" term umx . As mentioned in Campbell 2005, the interaction terms are divided by N
so that demand is based on the average production. Thus demand stays nonnegative for large N.
For example, if each Bank used all resources for oil spot market purchases (all y (j)
1= 1), then
p$ ( x, −−−→
(1, 0)) = −u2 n − umx
is well-behaved and non-trivial (i.e., doesn't go to negative infinity or zero). In a similar manner, the
gain from the oil spot market for each Bank agent would be
pO ( x, ~y) =
N
X
j=1 un −ν
Ny (j)
1−uδ
Ny (j)
2.(6)
From these gains, Bank i (1 ≤i ≤N ) has:
•oil spot market payoff function
f(i)
O=y ( i)
1M p O ,
•dollar futures market payoff
f(i)
$=y (i)
2M p $ .
Adding these yields the payoff function for Bank i below:
f(i) ( x, ~y) = f (i)
O+f ( i)
$=
=y(i)
1M
N
X
j=1 un −ν
Ny (j)
1−uδ
Ny (j)
2+
+y(i)
2M
N
X
j=1 −u 2 n
Ny (j)
1+u(k− κ )
Ny (j)
2−uMmxy (i)
2.
(7)
For brevity, we relabel the interaction and field terms:
E:= M( un − ν)≥ 0 , D := M uδ ≥0 , K := M u2 n≥0 ,
8Bank agents are heterogeneous agents, since they can play different strategies.
8
Volume I, Issue 1(1), Winter 2015
J:= M u( k− κ)≥ 0 , hx : =−uM mx ≤0.
A potential game (Monderer and Shapley 1996) with potential V (~q) and payoff functions fi (~q),
~q = ( q1 , ..., qN ), for each agent i∈ Λ satisfies, by definition,
∂
∂qi
fi ( ~q) = ∂
∂qi
V( ~q) . (8)
The salient point is that, for each i, the gradient of the potential with respect to the variables
of agent iis the same as the gradient of the ith agent's payoff (with respect the ith agent's variables).
Agents would follow the gradient of their payoff function for "myopic decisions" (agents look at
the best local choice), and for potentials with an interior maximum, this would lead to the Nash
equilibrium (Monderer and Shapley 1996). In the model presented here, each bank agent has two
variables (y (i)
1, y (i)
2). The conditions (8) above for a potential require the "externality symmetry"
condition D =K , i.e., uδ =u2 n which is to say the negative correlation of the US dollar and oil
markets must have the same effect on each other (accounting for u) for there to be a potential. If
this is the case, then the potential for the payoff functions (7) is:
V( hx , ~y) =
N
X
i,j=1
E
2Ny (i)
1y (j)
1+
N
X
i,j=1
J
2Ny (i)
2y (j)
2−K
N
N
X
i,j=1
y(i)
1y (j)
2−K
N
N
X
i=1
y(i)
1y (i)
2
+E
2N
N
X
i=1 hy ( i)
1i 2 +J
2N
N
X
i=1 hy ( i )
2i 2 +h x
N
X
i=1
y(i)
2
(9)
For computations and dynamics, it will be easier to change variables from ~y to ~v ∈ΩΛ , where
for the agents i (1 ≤i ≤N ) in the set Λ,
v(i)
1= y (i)
2+y (i)
1/2, v (i)
2= y (i)
2−y (i)
1/2, (10)
with v(i)
α∈[− 1 / 2, 1/ 2], for α = 1, 2, the cartesian product
˜
F(i) = [− 1 /2 , 1 / 2] × [ − 1/ 2 ,1 /2]
is a square, and
ΩΛ : =Y
i∈ Λ
˜
F(i) .
The potential is then
V( hx , ~v ) =
N
X
i,j=1
I−
Nv (i)
1v (j)
1+
N
X
i,j=1
I+
Nv (i)
2v (j)
2−2I
N
N
X
i,j=1
v(i)
1v (j)
2−2I
N
N
X
i=1
v(i)
1v (i)
2
+I−
N
N
X
i=1 hv ( i)
1i 2 +I +
N
N
X
i=1 hv ( i)
2i 2 +h x
N
X
i=1 v ( i)
1+v (i)
2
(11)
where
I:=( J− E) /2 , I+ :=( J+ E) /2 + K, I− :=( J+ E) /2− K. (12)
The stochastic dynamics are then given by the It¯o diffusion (Langevin) equations:
for 1 ≤i ≤ N, we see
dv (i)
1(t), dv (i)
2(t) = ∂
∂v (i)
1
f(i) ( ~v, t) dt + ν dw (i)
1(t) ,∂
∂v (i)
2
f(i) ( ~v, t) dt + ν dw (i)
2(t)! , (13)
9
Journal of Mathematical Economics and Finance
where w (i)
1(t) and w (i)
2(t) are zero-mean, unit-variance normal random variables from a Wiener pro-
cess, and ν is a variance parameter. Using the definition of a potential (8), we can rewrite relation
(13) above compactly as
d~v = ~
∇V dt + νd ~w( t) , (14)
with ~v = v (1)
1, v (1)
2,...,v (N)
1, v (N)
2,d ~w = dw (1)
1, dw (1)
2,...,dw (N)
1, dw (N)
2, and ~
∇V having compo-
nents consistent with (13).
Below, we develop the stochastic dynamical system that yields the Gibbs measure as the
equilibrium measure.
Proposition 1 Let ρ ( ~v ) be the joint density function over decision space ΩΛ for a potential game
with a finite number of agents N and potential V. Consider the dynamics9
d~v = ~
∇V dt + νd ~w ( t) , (15)
where ~v ∈ ΩΛ ,
~
∇V= ∂V /∂ v(1)
1, ∂V /∂v (1)
2, . . . , ∂V /∂v (N)
2
and the ~w a vector of 2 N standard Wiener processes which are identical and independent across
agents and time. Furthermore, the w (i)
α(α= 1 ,2), have mean zero and variance one and reflecting
boundary conditions10 are used.
If the process ~v ( t) satisfies the dynamics of (13), then the joint density satisfies the Fokker-
Planck equation
∂ρ( ~v, t)
∂t =− ~
∇ · [ ~
∇V( ~v( t )) ρ ( ~v, t)] + ν 2
2∇ 2 ρ (~v, t) (16)
and the corresponding equilibrium measure for variance ν2 is the Gibbs state
ρ( ~v, t) = ρ ( ~v) = exp 2
ν2 V(~v)
RΩ Λ exp 2
ν2 V(~v0 ) d~v0 . (17)
In statistical mechanics, the term in the exponent of (17) is
−E( ~v)/( k T ),
where k is Boltzmann's constant, Tis temperature, and E (~v) is the energy of configuration ~v.
Hence the analogy of a potential game to statistical mechanics is that ν2 (deviation from rationality;
influence of the noise in dynamics (13) ) is proportional to 'temperature' and the potential Vis the
negative 'energy' of the system (c.f. axiom 1 in Campbell 2005).
The end goal is to find maximums of the potential (9), which is the appropriate refinement
of the Nash equilibrium for a potential game (c.f., Carbonell-Nicolau and McLean 2014). We will
determine a form of the potential that will later facilitate this. The potential is quadratic in the
v(i)
α,1≤i ≤N, α = 1 ,2, and by continuity it will have a maximum on the domain ΩΛ, which may
occur in the interior or on the boundary depending on the parameters I , I+ , and I− . To this end,
the second-degree part of the potential is an 2N× 2N quadratic form Q equal to half of the
second-derivative matrix D2 V (1 ≤ i, j ≤ N ; 1 ≤ α, ¯ α≤2),
9Note that agents are only playing pure strategies in these dynamics.
10This requires zero time derivatives on the boundary, specifically that the last equation for stationary
states in Appendix A of Campbell 2005 be satisfied for boundary points ~v ∈ ∂ ΩΛ.
10
Volume I, Issue 1(1), Winter 2015
Q=1
2" ∂ 2 V
∂v (i)
α∂v ( j)
¯ α#=1
N
2I− I−I−I− 2 I I I I
I− 2I−I−I− I2 I I I
I−I− I I
I−I
I−I−I− 2I− I I I 2I
2I I I I 2I+I+I+I+
I2 I I I I+ 2 I+I+I+
I I I+ I+
I I+
I I I 2 I I+ I+I+ 2I+
(18)
where the upper-left quadrant of the matrix contains the α = ¯ α= 1 terms, the upper-right contains
the α = 1, ¯ α= 2 terms, the lower-left has α= 2 ,¯ α= 1 terms, and the lower-right has α = ¯ α= 2
terms. We will use the LDL∗ decomposition (Lis an invertible, lower-triangular matrix with ones
on the diagonal, L∗ is the transpose of L ,D is a diagonal matrix) of the symmetric quadratic form
Qof the potential Vin (18) to facilitate finding the maximum of the potential V. The matrix L
is determined from Qusing elementary row operations (EROs) as outlined in Beightler and Wilde
1966. The first step is to reduce Qto upper triangular form using EROs, and then to determine D
and L , which is done in Appendix A.
Now that the quadratic form corresponding to the potential Vhas been diagonalized as
Q= LDL∗ , the potential can be written as inner products
V( ~v) = h ~v, Q~vi+ hx D ~
1, ~v E
=h~v, LD L∗ ~vi+ hx D ~
1, ( L∗ ) −1 L∗~v E
=hL∗ ~v , DL∗ ~v i+ hx D L−1 ~
1, L∗ ~v E,
(19)
where the column vector
~
1 = [1 1 ·· · 1]∗
has 2N rows. Using
~
v:= L∗~v,
the matrix D can be written as a direct sum of its N× N negative definite and positive definite parts
D= D− ⊕D+,
and the vector ~
vcan be decomposed into a direct sum over the subspaces corresponding to the
N-dimensional negative definite and positive definite parts of Das
~
v=~
v− ⊕ ~
v+ .
The same can be done for
~
M:= L−1 ~
1
to get
~
M= ~
M− ⊕ ~
M+.
This direct sum decomposition will split the inner products as
11
Journal of Mathematical Economics and Finance
V(~
v) = (D− ⊕D+ ) ~
v− ⊕ ~
v+ ,~
v− ⊕ ~
v+ +hx D ~
M− ⊕ ~
M+ ,~
v− ⊕ ~
v+ E =
= D− ~
v− ,~
v− +hx D ~
M− , ~
v− E + D+ ~
v+ ,~
v+ +hx D ~
M+ ,~
v+ E =
=−
|D− |1/2~
v− −h x
2|D− |−1/ 2 ~
M−
2
+
D1/2
+~
v+ +h x
2D −1/2
+~
M+
2
+
+h 2
x
2
|D− | −1/ 2 ~
M−
2−h 2
x
2
D−1/2
+~
M+
2,
(20)
where the last line is a result of completing the square,
|D− |:= −D− ≥ 0
as a matrix, and the square root of a diagonal matrix with non-negative entries dii is the matrix
having diagonal entries √ d ii.
4. Conclusions
A potential game for the speculative/hedging model (Carf`ı and Musolino 2014b) arises when
the externality symmetry condition is assumed; i.e., that currency and oil markets affect each other
in a symmetric way. We have seen that the use of a potential is a powerful tool, insofar as it allowed
a systematic and tractable generalization to any number of banks, as well as to a bounded-rational
model. A bounded-rational model is a realistic assumption in the case when there is a large number
of bank players. This is because of the overwhelmingly large amounts of information to characterize
the state of all players at various times. It is reasonable to assume a single agent is making deci-
sions based on partial information, "intuition", etc., because of the impracticality of acquiring and
processing such large amounts of information. The next goal for this extended model is to find the
Nash equilibrium.
Acknowledgments. I, Michael Campbell, am grateful to Stephen Goode for his introduction and
reference to David Carfi, as well as his mentorship in my early years, which pointed me to where I am
today. I also wish to acknowledge the influential mentorship, patience, and commitment of Harriet
Edwards, Greg Pierce, Vyron Klassen, and William Gearhart in my early years.
I, David Carf`ı, wish to thank Francesco Musolino and Emanuele Perrone for their helpful comments
and remarks.
Appendix A: Calculation of L∗ ,D , and ( L∗ ) −1
The matrices L∗ ,D , and (L∗ ) −1 from the LDL∗ decomposition of the quadratic form from the
potential V is needed to find the maximum of V on its domain. To find L∗ , we start by (1) reducing
the upper-left quadrant of Qand, (2) keeping track of the effects on the upper-right quadrant. Then
we will (3) reduce the lower-left quadrant to a zero submatrix, and (4) keep track of the effects on
the lower-right quadrant. Finally, (5) we will reduce the lower-right quadrant to upper-triangular
form. These five steps will be done with recursion relations that track the EROs (elementary row
operations).
For part (1) , the upper-left quadrant only consists of two distinct entries, diagonal entries
d(1) := 2 I− and non-diagonal entries e(1) : = I− . The entries below the diagonal in the upper-left
quadrant are all eventually reduced to zero, so we only need keep track of the diagonal and entries to
the right-of-diagonal. First we divide the first row by d (1) . We do not alter the first row any more,
and it will only be used to zero out the entries in the first column in the upper-left quadrant, below
the diagonal. Then the entries for the first row in L∗ are L∗
1, 1= 1 and
L∗
1,j =e (1) /d (1) = 1/2
and the first diagonal entry of Dis
D1,1 = d (1) = 2I−.
12
Volume I, Issue 1(1), Winter 2015
The EROs to zero out the first column will alter all the the entries below. Continuing this process
results in the recursion relations for the subsequent diagonal and right-of-diagonal entries for the
upper-left quadrant of Q :
d(k +1) =d(k) − e(k) e (k)
d(k) ,(21)
e(k +1) = e (k) −e(k) e (k)
d(k) ,(22)
where the final entries for row k are d(k) on the diagonal and e (k) to the right of the diagonal. We
then divide row k by d (k) to get a diagonal entry L∗
k,k = 1, entries to the right of the diagonal
L∗
k,j =e ( k) , and zeros to the left of the diagonal. The diagonal entry for D is D k,k =d ( k) . These
recursion relations can be solved, by noting that
d(k) −e(k) = d (1) −e(1) = I −
and by using the forms
e(k +1) = e(k) d (k) − e (k)
d(k) = I−
e(k)
d(k) = I −
e(k)
e(k) + I−
=I−
1
1 + I −
e(k)
.(23)
The relation above can be scaled to
e(k) := e(k) /I−
and solved by iteration. This solution can be substituted into (21) to yield the solutions
d(k) = k + 1
kI − ,(24)
e(k) =1
kI − .(25)
For part (2) , we will track what part (1) did to the upper-right quadrant of Q , with
the recurrence relations for the diagonal and right-of-diagonal entries
δ(k +1) = δ(k) − e(k) (k)
d(k) ,(26)
(k +1) =(k) − e(k) (k)
d(k) ,(27)
respectively, where the initial values are δ (1) : = 2I and (1) : =I . Since the form of the upper-right
quadrant is symmetric to that of the upper-left quadrant, the upper-right quadrant is also reduced to
an upper-triangular form. This can be seen from the last (i.e., k+1) ERO on row kfor left-of-diagonal
elements in the upper-right quadrant:
0 = (k) −e(k) [δ (k) /d(k) ] ,
using the solutions (28), (29) below. The relations (26) and (27) can be solved using (24) and (25)
and then iterating:
δ(k) = k+ 1
kI, (28)
(k) =1
kI . (29)
For part (3) , the lower-left quadrant again consists of only two distinct entries, diagonal
entries ˜
δ(1) := 2 Iand non-diagonal entries ˜ (1) := I. All entries in the lower-left quadrant are all
eventually reduced to zero. However, we need keep track of the effects on the lower-right quadrant,
which we will do in part (4) below. First we multiply row 1 by ˜
δ(1) and subtract that from row
N+ 1, the first row of the lower-left quadrant. This results in row N+ 1 entries of the lower-left
13
Journal of Mathematical Economics and Finance
quadrant being zero (i.e., columns 1 to N). We do not alter row N+ 1 any more. We then go on to
use row 1 to get zeros in the remaining entries of column 1 (for rows N+ 2 to 2N). Continuing this
process results in the recursion relations for the subsequent diagonal and right-of-diagonal entries for
the lower-left quadrant of Q:
˜
δ(k) =˜
δ(k−1) −˜ (k−1) e(k−1)
d(k−1) ,(30)
˜ (k) = (k−1) − ˜ (k−1) e(k−1)
d(k−1) ,(31)
which again has solutions
˜
δ(k) = k+ 1
kI, (32)
˜ (k) =1
kI. (33)
The last ERO on row N +k results in all zero entries for the lower-left quadrant of that row
(columns 1 to N ), and is indicated by
˜
˜
δ(k) =˜
δ(k) −˜
δ(k) d (k)
d(k) = 0 ,(34)
˜
˜ (k) = ˜ (k) −˜
δ(k) e (k)
d(k) =1
kI− k+ 1
kI I − /k
(k + 1)I− /k = 0.(35)
Part (4), the effects of what part (3) did to the lower-right quadrant of Q , is somewhat
more complicated since the entries in the upper-right quadrant do not have ones on the diagonal. As
such, we have to track the effects of the zeroing out of the columns in step (3) on the left-of-diagonal
elements in the lower-right quadrant, ˜ c(k) . The lower-right quadrant entries
QN+j,N+(k −1) , k −1 < j ≤ N,
below the diagonal position N + (k− 1), N + (k− 1), all start off as ˜ e(k) . But after zeroing out column
k+ 1 in step (3) they become, say, ˜ c(k) . The resulting recurrence relations for the left-of-diagonal,
diagonal, and right-of-diagonal entries are then
˜ c(k) = ˜ e(k) − ˜ (k) δ (k)
d(k) ,(36)
˜
d(k) =˜
d(k−1) −˜ (k−1) (k−1)
d(k−1) ,(37)
˜ e(k) = ˜ e(k−1) − ˜ (k−1) (k−1)
d(k−1) ,(38)
˜
˜
d(k) =˜
d(k) −˜
δ(k) δ (k)
d(k) , (39)
˜
˜ e(k) = ˜ (k) − ˜
δ(k) (k)
d(k) ,(40)
where (39) and (40) is the right-half of the last ERO done on row N +k (c.f., (34) and (35)). With
the initial values ˜
d(1) := 2 I+ and ˜ e(1) := I+ , the solutions to the above relations (36), (39) and (40)
are
˜ c(k) = I − I + − I 2
I−
,(41)
˜
˜
δ(k) = 2 I − I + − I 2
I−
,(42)
˜
˜ (k) = I − I + − I 2
I−
.(43)
14
Volume I, Issue 1(1), Winter 2015
This is identical to the original form of the upper-left quadrant of Q.
Finally, for part (5) , we reduce the lower-right quadrant to upper-diagonal form in
the same manner that we did with part (1), since the lower-left quadrant has all zero entries at this
point. This results in the final forms for L∗ and D in the LDL∗ decomposition
L∗ =
1 1/2 1/ 2 1/ 2 I/I−I / (2I− ) I /(2I− ) I/(2I− )
0 1 1/ 3 1/ 3 0 I/I−I/ (3I− ) I/(3I− )
0 0 1 1/ 4 0 0 I/I−I / (4I− )
0 0 0 1 0 0 0 I/I−
0 0 1 1/ 2 1/ 2 1/2
0 1 1/ 3 1/3
0 0 1 1/4
0 0 0 0 0 1
(44)
and the diagonal matrix
D= diag 2 I−
N,..., ( k+ 1)I−
kN ,..., ( N + 1) I −
NN , 2∆
N,..., ( k+ 1)∆
kN ,..., ( N + 1)∆
NN , (45)
∆: = I− I+ − I2 /I− , (46)
where we will presently only consider the case ∆ >0 since the assumptions in Carf`ı and Musolino
2014b that J =E = 0 (as a result of the tax parameters κ =k and νtax =ν ) along with the
definitions in (12), result in ∆ = K > 0. Note, however, that we are not making the assumption that
I= 0.
Now we will find (L∗ ) −1 using (44) and reducing the left side of [L∗ |I2N ] to the 2N× 2 N
identity matrix I2N . As before, this results in ERO recursion relations to reduce the left side. These
EROs are also applied to the right side, and result in (L−1 )∗ . With 1/ (k + 1) the right-of-diagonal
entries of row k, N + 1 ≤k≤ 2N of L∗ in (44), it is clear that the recursion relations to reduce row
kof the upper-left of L∗ are
R(j− k )
k=R ( j−k−1)
k−1
k+ 1 R #
j, k < j ≤ N , (47)
where we iterate (47) upward: k =N− 1, N − 2,..., 1 (i.e., start with row N− 1 and work up to
row 1), and R #
jindicates the final form of row jafter all iterations reduce it (columns 1 to N) to a
row of the N× N identity IN .
Iterating (47) will reduce the upper-left quadrant of L∗ to IN , and it will reduce the upper-
right quadrant of L∗ to a multiple of the identity matrix: (I/I− ) IN . To reduce the lower-right
quadrant of L∗ to IN , we do the same procedure as with the upper-left quadrant:
R(j− k)
N+ k=R ( j−k−1)
N+ k−1
k+ 1 R #
N+ j, k < j ≤ N , (48)
for k =N− 1 , N − 2,..., 1. Finally, we zero out the diagonal upper-right quadrant of L∗ with
R##
k=R #
k−I
I−
R#
N+ k,1≤k≤N, (49)
where R ##
kis the final form of row kafter the upper-right quadrant of L ∗ is reduced to all zero
entries. Now we will iterate these recursion relations on the identity matrix; i.e., on the right side of
[L∗ |I2N ].
15
Journal of Mathematical Economics and Finance
Iterating (47), we see that
R#
k=R ( N−k )
k=
=R (N− k−1)
k−1
k+ 1 R #
N=
=R(N− k−2)
k−1
k+ 1 R #
N−1−1
k+ 1 R #
N=·· · =
=R(1)
k−
N
X
j= k+1
1
k+ 1 R #
j.
(50)
Using (50) for R #
k+1, we can eliminate all but one term in the summation with the difference
R#
k−k+ 2
k+ 1 R #
k+1 =R (1)
k−k+ 2
k+ 1 R (1)
k+1 − 1
k+ 1 R #
k+1,(51)
which can be simplified to
R#
k=R (1)
k−k+ 2
k+ 1 R (1)
k+1 +R #
k+1.(52)
Note that row N of L∗ in (44) is initially in reduced form, therefore R #
N=R (1)
N, and iterating
(52) to row Nresults in
R#
k=R (1)
k−1
k+ 1 R (1)
k+1 − 1
k+ 2 R (1)
k+2 − · ·· − 1
NR (1)
N.(53)
Since the original form of row k ,R (1)
k, was that of row kof the identity matrix IN , we see
that (47) reduces the upper-left and lower-right quadrants of ( L∗ ) −1 to
R#
k,j =R #
N+ k,N + j=
0 1 ≤ j < k ≤ N,
1 1 ≤j =k ≤ N,
−1
k+ 1 1≤ k < j ≤ N.
(54)
Note that during the iteration of (47) on the upper-left quadrant of I2N , the upper-right
quadrant of I2N initially had all zero entries, thus the upper-right quadrant has all zero entries after
iterating EROs (47) and (48). The final state of the upper-right quadrant of I2N is due to iterating
the N EROs in (49). The end result is
(L∗ )−1 = (L−1 )∗=
1−1
2− 1
3− 1
N− I
I−
I
2I−
I
3I−
I
NI−
0 1 − 1
3− 1
N0− I
I−
I
3I−
I
NI−
0 0 1 − 1
N0 0 − I
I−
I
NI−
0 0 0 1 0 0 0 − I
I−
0 0 1 − 1
2− 1
3− 1
N
0 1 − 1
3− 1
N
001 −1
N
0 0 0 0 0 1
(55)
16
Volume I, Issue 1(1), Winter 2015
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Carf`ı, D. (2003a). Dirac-orthogonality in the space of tempered distributions. Journal of Compu-
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Carf`ı, D. (2004a). Geometric aspects of a financial evolution. Atti della Reale Accademia delle
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Carf`ı, D. (2011f). Multiplicative operators in the spaces of Schwartz families. ArXiv Paper , 1–15.
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Carf`ı, D. and C. German`a (1999a). S-nets in the space of tempered distributions and generated
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Carf`ı, D. and F. Musolino (2011a). Fair Redistribution in Financial Markets: a Game
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Carf`ı, D. and F. Musolino (2011b). Game complete analysis for financial markets stabilization. In
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Carf`ı, D. and F. Musolino (2012d). Game theory model for European government bonds market sta-
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Carf`ı, D. and F. Musolino (2012e). Game Theory Models for Derivative Contracts: Financial
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Carf`ı, D. and F. Musolino (2013b). Game theory application of Monti's proposal for European
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Carf`ı, D. and F. Musolino (2013c). Model of Possible Cooperation in Financial Markets in presence of
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Carf`ı, D. and F. Musolino (2015a). A coopetitive-dynamical game model for currency markets
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Carf`ı, D. and E. Perrone (2011a). Asymmetric Bertrand Duopoly: Game Complete Analysis by
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Carf`ı, D. and A. Pintaudi (2012a). Optimal Participation in Illegitimate Market Activities: Complete
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DOI: https://doi.org/10.14505/jmef.v1.1(1).02
The Easterlin threshold:
a first glimpse
Francesco Strati
Department of Economics and Statistics,
University of Siena, Italy
francesco.strati@unisi.it
Abstract:
This work is supposed to introduce and set up a theoretical model which depicts the time dy-
namics of the relations between income and happiness. By using two distortions: the materialism
and the run effect, the model conceives a happiness-income ratio as dependent on the locus of the
graph in which they are placed. Their positive or negative relations depend on the level of income:
for a level beyond the Easterlin threshold the happiness decreases, for a low level of income happiness
increases, while in the midst of these loci the level of happiness increases in average but marginal ly
decreases as income increases.
Keywords: Well-Being, Consumption, Dynamic Analysis, Life Satisfaction, Happiness.
JEL Classification: I131, E21, C61.
1. Introduction
Is there any threshold beyond which the happiness decreases as income increases? Easterlin
1974 shows that an increase in income per-capita is not followed by an increase in happiness arising
in the so called Easterlin paradox. The present work is intended to be a very first introduction to a
theoretical model about the relationship between income and happiness, in particular it is devoted to
study what I called: the Easterlin threshold. In what follows, I shall not take into account an absent
or negative relation between income and happiness paths at once, but I shall let it depend on the
level of income. Moreover, the problem faced here is about wealth which stems only from working
efforts and can be modified only through them.
By exploiting a dynamic Ramsey model, I shall develop a theory for which income and hap-
piness move either towards the same direction or not, depending on the loci in which they will be
placed. In particular, for low level of income, its increase brings about a sudden increase in happi-
ness. Along this path the happiness over income ratio is marginally decreasing, but on the average
it increases until that path reaches the Easterlin threshold beyond which any increase in income
triggers a decrease in happiness. Of course this may be not true for a rich heiress who only enjoys
her richness. What the model is going to depict is fairly simple: if the effort of obtaining a higher
amount of income tears down leisure and social connections (i.e. she works for too many hours) then
happiness comes to be lower. This means that the heiress above may nurture high level of social
connections and be very happy just because she is rich and she has to do nothing for producing it.
What the work is about is to model the path through which a human being has to work for a hour
in order to earn one euro (for the sake of clarity). The theory implies that if a worker wants to
become wealthier she has to work harder because the model takes into account horizontal income
comparisons, that is: workers belonging to the same level. It is then plain that the paper does not
concern a clerk who becomes manager, but a manager (or a clerk as well) who works harder so as to
earn more than before.
The present work can be seen as studying a horizontal happiness/income ratio for which the
comparisons are among the same working income levels (see Duesenberry 1949, for instance).
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Journal of Mathematical Economics and Finance
2. The model
First of all it is of the utmost importance to define the relation between income and the
working effort. It is assumed that 1eeuro of income is related to 1hworked hour, while 0eeuro of
income is related to 1lhour of leisure. This means that a worker may earn maximum 24ein a working
day, and a minimum of 0ein a leisure one which is much devoted to nurture social connections that
are supposed to increase happiness. The magnitude of this increase is depicted by the model and
hinges on the locus that the happiness and income ratio are placed on.
Let us think about happiness in an analytical fashion, and let us denote happiness by H , then:
H= f(( R, T , ˜
I)α , I1−α ) (1)
or in a more compact form
H= Sα I1−α .(2)
In Eq.(1) Rare the social connections, I means income, Ttrust in institutions and ˜
Ithe
horizontal (or perhaps vertical) social comparisons among income levels, or better: the income in
terms of goods bought by neighborhood. In the compact form of Eq.(2), Ssums up each term but
I, here Scan be thought of as a general social capital (albeit not exactly)1. The theory underpins
the relations among income-happiness-consumption-social capital, can be thought of as a well known
Ramsey model. By dividing Eq.(2) by I
H
I= S
Iα
that is to say h = iα (3)
Moreover, i , from Eq.(3), can be seen as the social capital-income ratio (SCIR). Thus ican be
thought of as the intensity of the social capital with respect to the cold income measure. Its meaning
is plain if it is shown in motion by the first derivative
f0 ( i) = αiα−1 = α
i1−α
that means: if igoes down, then the income motives are greater than non -income ones and vice
versa. By the famous Inada conditions
lim
i→0f 0 (i) = +∞ and lim
i→∞ f 0 (i) = 0
it can be said that the importance of income decreases if i goes up, that is Sgrows faster than I.
Moreover it is assumed, as usual, that the optimization process will use
di
dt = i α − c− δi and U ( c ) = Z ∞
0
eρi c 1−σ
1−σ dt
It is interesting that δi is the part of the SCIR which is not exploited. Of course cis the
consumption and U ( c) the well known CRRA utility function.
Consumption is very important in the model, because the more cgoes up the more the
environment becomes consumerist and thus the SCIR goes down as can be seen later.
In order to find an optimal and efficient relationship between happiness and income motives,
it is interesting to employ a simple dynamic optimization model by using the hamiltonian (M)
M= c 1−σ
1−σ +λ[ iα − c− δi] (4)
so that the first order conditions (FOC) with respect to consumption and SCIR are
Mc = 0 with λ = c−σ (5)
1Here and throughout this work, social capital is intended in a more general view. It is clear that social
connection may fairly differ from the common notion of social capital. It is thus used as a general social box
so as of being separated from those growth-leading variables.
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Volume I, Issue 1(1), Winter 2015
with the second derivative (where the circle means derived with respect to time)
˚
λ=− σc−σ−1 ˚ c(6)
then, with respect to SCIR, by using the below general formula of dynamical optimization
Mi = ρλ − ˚
λ
we obtain
λ[αiα−1 − δ ] = ρλ − ˚
λ
˚ c
c=1
σ[ αi α−1 − ρ−δ](7)
where 1/σ is the elasticity of intertemporal substitution. Thus the two dynamics are depicted by
( ˚ c/c = 1 /σ [αiα−1 − ρ− δ ]
˚
i= iα − c− δi (8)
Figure 1: Optimal relation between consumption and SCIR
and can be seen in the plain Fig.1.
For ˚ c= 0 it is obtained (by Eq.(7)) that
1
σαi α−1 =1
σδ+ρ
and then at ˚ c= 0 we have
i∗ = α
δ+ ρ 1
1+α
(9)
Furthermore, by the second equation of the dynamics and posing ˚
i= 0
c∗ = iα − δi (10)
The points are very straightforward by looking at Fig.1.
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Journal of Mathematical Economics and Finance
The very interesting thing is the derivative of Eq.(10) with respect to i, which gives the relation
in motion
dc
di = αi α−1 − δ= α
i1−α − δ (11)
Eq.(11) is really important for our aim: it states that if igoes up then dc/di goes down
and vice versa. Thus, for example, by improving social relations, ceteris paribus, the consumption
motives will be lowered (I assume that δis a constant). The effect of an increase in ccaused by a
decrease in imay be called materialism effect2 .
From an empirical point of view it is known now that His in a relationship with social
connections, confidence in institutions, and reference income ( ˜
I). From 1974 to 2004 all indicators of
social connections and confidence in institutions seem to have declined in U.S (Bartolini et al. 2013).
This means that the numerator of Eq.(3) has grown slower than the denominator I. In Bartolini
et al. 2013 U.S. people have faced up to an increase in income (I) to the detriment of mostly R , ˜
I
and T which in turn offset the increase in I itself, hence: i is in the downward sloping locus. This
result is not well-forecasted by the only changes in household income, reference income, work status,
and demographic characteristic.
The dangerous decrease of social connections stems from what is summarized by Eq.(11),
rather it makes clear that a higher cmeans a decrease in S. By looking at Fig.1, after the (c∗ , i∗ )-
point (or Easterlin threshold), to reach higher happiness, cmust decrease so that it triggers an
increase in i which means an increase3 in S , faster than a possible increase in I.
In order to recap, the paradoxical tendency of the happiness trend in U.S., as far as Bartolini
et al. 2013 is concerned, is caused by
+ an increase in income;
– a decrease in social connections;
– a decline of trust in institutions;
– a strong reference income attitude.
3. The run effect
Another effect comes to be important and can be seen as how fast a man becomes materialist
from a neutral position (of course in the Eq.(11) meaning). I call this velocity: run effect and can
be formalized (from Eq.(11)) as
L= ` α 2 − α
i2−α (12)
Now, ` is generally greater than zero, until it approaches to 1 there is not run effect, instead
there is a much more awareness of the time wasted and the more `→ 0 the more people want to
maximize their scarce time to enrich social connections. But, as ` > 1 there is a run effect and
the numb attitude starts to increase by accelerating the materialism effect (which is now given by
2In a more complete reasoning, ". . . Materialism consists in ascribing great importance in life to extrinsic
motivations and low priority to intrinsic motivations. The distinction between extrinsic and intrinsic moti-
vations refers, respectively, to the instrumentality or lack thereof of the motivations for doing something. In
fact, the term extrinsic refers to motivations that are external to an activity, such as money, while intrinsic
refers to internal motivations, such as friendship, solidarity, civic sense and the like. In short, individuals
who adopt materialistic values attribute a higher priority to goals such as money, consumption and success,
whereas they ascribe a limited priority to affections, to relations in general and to pro-social behavior. . . "
(Bartolini 2013)
3In this case I am concerned with a ceteris paribus example given that only R moves
dS = dRα ( Tγ ˜
I1−α−γ )
of course an increase in Imust be slower than an increase in R.
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Volume I, Issue 1(1), Winter 2015
the second derivative of Eq.(11) because we are interested in the acceleration c 00 and its velocity
`). Plain examples of run effect stem from smartphone apps, social networking and bad acquisition
of information. Their effects depend of course on the way they are used. For example, if social
networking isolates a man around a laptop, then his choices will become very elastic with respect to
the digital world's happenings. On the contrary a man who uses digital supplies as a mere device
for the real life, then the elasticity of his choices with respect to the digital world becomes almost
inelastic. The more the isolation around a device increases, the more a man becomes a lonely man
and thus the more social connections go down. In this case the materialism comes to be a perfect
substitute of social connections in order to reduce the feeling of loneliness. Moreover, so as to become
materialist one has to work harder and so forth.
It is clear that the above example is not the general one, but it could be seen as a benchmark
instance for lot of people out there.
4. Conclusions
The present work is intended to be an introduction to the issues discussed above. Surprisingly
enough, it isolates two important problems for the subjective well being (SWB): the materialism and
the run effect. It is now clear how they shoot up the demand for higher incomes to the detriment
of SWB. Looking at a horizontal comparisons, same-level workers try to earn more in order to
compensate the lack of S-determinants by intensifying materialism which in turn eases the lack of S.
This can turn out to be a vicious cycle for SWB. Materialism effect erodes S -determinants and the
run effect makes this process faster, in this case materialism is a disguise of a lack of happiness.
Further works are still in process in order to enrich the model sketched throughout this paper.
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Journal of Mathematical Economics and Finance
DOI: https://doi.org/10.14505/jmef.v1.1(1).03
Effectiveness and Efficiency Trade-Off in the Demerit Goods Taxation: a
Non-Standard Approach
Francesco Musolino
Viale Regina Elena 313, 98121 Messina, Italy
Abstract:
The aim of this paper is to study a first approach to the trade-off relation between effectiveness and effi-
ciency about the intervention of the State to protect merit goods, in presence of a constant consumer's marginal
utility. Moreover, we focus on how efficiency and effectiveness vary according to proportional and progressive
taxes.
Keywords: Merit Goods; Demerit Goods; Tax; Efficiency; Effectiveness; Political Economics.
JEL Classification: C0, H2, H3.
1. Introduction
With our paper, we analyze the effects of the introduction of a tax by the State on behaviors adverse to
merit goods. Precisely, we compare effectiveness and efficiency of proportional and progressive taxes.
What are merit goods?. They are those goods or services at which the community gives a particular
importance for moral and social development of the community itself: (education, health, theater performances
etc). The state often satisfies these needs, not based on a specific demand, but as result of the evaluation of the
advantages that the entire community obtains. Other times, the State gets involved in prohibiting certain behav-
iors, such as smoking in public places.
What is the effectiveness? A tax that tends to limit a certain behavior adverse to merit goods is effective
if it avoids this behavior. In this regard, the tax effectiveness is a value 0 ≤E ≤ 1, which is
•1 when, because of the tax, the consumer do not adopt the adverse behavior;
•0 if the consumer, despite the tax, continues to adopt the adverse behavior in the same way as he would
do without tax.
Formally, the effectiveness E (q), at a certain behavior level q (with q∈ [ 0, q max ] ), is the difference be-
tween maximum possible adverse behavior qmax and the behavior qadopted by the consumer, divided by maxi-
mum possible adverse behavior qmax . We have
E( q) = q max − q
qmax
=1−q
qmax
,(1)
for every q∈ [ 0, qmax ] .
What is the efficiency? A tax is efficient if, with the introduction of the tax, there is no loss of global
wealth than global wealth without tax. In this regard, tax efficiency is a value 0 ≤I≤1, which is
•0 if there is a total loss of global wealth;
•1 when the global wealth does not change.
34
Volume I, Issue 1(1), Winter 2015
Formally, the efficiency at q is the ratio between the global utility Ut (q ) with tax and the maximum global
utility
max
q∈[ 0, qmax ] U
without tax. We have
I( q) = U t ( q)
maxq∈[0 , qmax ] U (2)
for every q∈ [ 0, qmax ] .
2. Literature review
In this paper, we shall refer to various economic literature. First of all, we refer to literature about
Public Economics and its insights of welfare policy (see Besanko and Braeutigam 2005; Bosi 2010; Musgrave
1959; Head 1974; Pigou 1920). Moreover, our study follows a general streak of mathematical and Game Theory
methodologies whose roots can be understood and considered reading some papers and articles about Game
Theory and Decision Theory, written since 2008 by Carfì (see Carfì 2008a, 2009c,f,b,a,e, 2010a,b,c, 2012) and
by Carfì et al. (see Baglieri et al. 2010, 2012; Carfì et al. 2010; Carfì and Ricciardello 2009, 2010, 2011,
2012a,c,e,g,d,h,b,i,f,j, 2013b,a; Agreste et al. 2012; Carfì and Fici 2012; Carfì and Perrone 2012b,a, 2013; Carfì
and Pintaudi 2012; Carfì and Schilirò 2012c,b,a,d, 2013; Carfì et al. 2013; Carfì and Lanzafame 2013). Moreover,
interesting perspectives on possible future developments of this lane of study could be devised by the integration
among:
•the applications of methodologies illustrated by Carfì and coauthors (see Carfì et al. 2011; Carfì and
Perrone 2011a,b,c, 2012b,a, 2013; Carfì and Schilirò 2011a,c,b, 2012c,b,a,d, 2013, 2014a,b; Carfì and
Trunfio 2011; Agreste et al. 2012; Baglieri et al. 2012, 2016; Carfì 2012; Carfì and Fici 2012; Carfì and
Pintaudi 2012; Carfì and Ricciardello 2012a,c, 2013b,a; Carfì et al. 2013; Carfì and Lanzafame 2013;
Okura and Carfì 2014; Arthanari et al. 2015; Carfì and Romeo 2015), by Carfì and Musolino (seeCarfì
and Musolino 2011b,a, 2012a,b,c, 2013a,b,c, 2014b,a, 2015a,b) and by Musolino (see Musolino 2012);
•the mathematical-financial researches developed in Carfì 2004a,d,c,b, 2006b,a, 2007b,a, 2008c,b, 2009d,
2011; Carfì and Caristi 2008; Carfì and Cvetko-Vah 2011;
•the results we are going to show in this paper.
In fact, by considering a generic economic trouble (financial speculation or tax evasion, for example) as
demerit goods, the idea explained in the present paper could be implemented by adopting the above literature, for
further supports and developments in the research field of economic policy - about efficiency and effectiveness
of the countermeasures adopted by the State (or by any subject we are interested) in order to obtain its economic
policy goals.
3. Model description
We suppose that the consumer adopts a behavior that endangers merit goods (buying cigarettes or making
speculation) and he has a linear and increasing utility function Uc , equal to
Uc ( q) = mq,
where:
•0≤ q≤ qmax represents the quantity of adverse behavior that the consumer adopts. Assuming qmax = 1,
we can consider qas a percentage of the maximum quantity;
•m>0 is a coefficient that measures the increase in utility due to the increase of one unit of q.
Remark. We assume that the consumer always acts to maximize his utility function.
The State, in order to protect merit goods, decides to introduce a tax T (q ) on the adoption of adverse
behavior. The consumer's utility function Uc (q ) becomes
Uc ( q) = mq − T ( q). (3)
35
Journal of Mathematical Economics and Finance
The utility function Us (q ) of the State is
Us ( q) = T (q). (4)
The global utility function Ut is equal to the sum of Uc and Us . We have
Ut ( q) = Uc (q) + Us (q) = mq − T ( q) + T (q) = mq. (5)
4. Trade-off between effectiveness and efficiency
Intuitively, we immediately note an inverse trend between effectiveness and efficiency.
Proposition. Let I( q) and E ( q) be respectively the efficiency and the effectiveness of a tax on demerit
goods. Then,
E( q) + I (q) = 1.
Proof. We substitute Eq.(5) into Eq.(2) and we obtain
I( q) = mq
mqmax
=q
qmax
,(6)
where q is the quantity of adopted adverse behavior.
Recalling Eq.(6) and (1), we have
E( q) = 1− I (q) or I (q) = 1− E( q). (7)
This completes the proof.
In the following sections we introduce new variables influencing the tax T (q), by depending on the type
of tax we study. So, we pass from a generic one variable tax T (q ) to a particular two variable tax T (q,a).
5. Proportional tax
We assume that a function tax
T:[ 0,1]× [ 0,1]→R ,
introduced by State is proportional to utility obtained by the adverse behavior. We have
T( q,a) = amq, (8)
where 0 <a ≤ 1 is the tax rate (if a> 1, it would be expropriation).
And substituting Eq.(8) in equations (3) and (4):
Uc ( q,a) = m (1− a) q and Us ( q,a) = amq.
We find the value q∗ maximizing the consumer's utility Uc (q,a ) (for fixed a):
∂Uc
∂q( q,a) = m (1− a),
that is positive if a< 1, and therefore the function is increasing for every q∈ [ 0,1] . So, given a proportional tax
with 0 <a < 1, the consumer adopts the quantity of adverse behavior q∗ =qmax = 1.
Proportional tax effectiveness. The proportional tax is totally ineffective. Indeed, recalling Eq.(1), we
have
E( q∗ ) = 1− q ∗
qmax
=1− 1 =0,
36
Volume I, Issue 1(1), Winter 2015
where q∗ is the quantity of adverse behavior adopted by consumer.
Proportional tax efficiency. Recalling Eq.(7), the proportional tax is maximally efficient:
I( q∗ ) = 1− E ( q∗ ) = 1 .
Revenue from the proportional tax. Since q∗ = 1, the tax revenue for the State is
Us ( q∗ ,a) = amq∗ =am. (9)
Remark. If a= 1, consumer chooses independently any quantity q∗ , because his utility is constant
(Uc ( q, 1) = 0 for every q).
6. Progressive tax
We assume that tax
T:[ 0,1]×]1, +∞[→R ,
introduced by State is progressive and its marginal rate increases for increasing levels of q, up to 1 in correspon-
dence of qmax . Therefore
T( q,y) = mqy , (10)
where y> 1 (if y< 1 , it would be expropriation by the State).
Substituting Eq.(10) in equations (3) and (4), we have
Uc ( q, y) = mq(1− qy−1 )
and
Us ( q, y) = mqy . (11)
We find the value q∗ maximizing the consumer's utility Uc (q,y):
∂Uc
∂q( q,y) = m(1− y)qy−1 ,
that is positive if
q< y1/( 1−y ).
The value y 1/( 1−y) is lower than 1 for every y> 1 and therefore the function is increasing up to y 1/( 1−y )
and after decreases. The maximum is
q∗ ( y) = y1/( 1−y) . (12)
Remark. If a= 1, the consumer chooses independently any quantity q∗ , because his utility is constant
(Uc ( q, 1 ) = 0 for every q).
Progressive tax effectiveness. Recalling Eq.(1), we have
E( y) = 1− q ∗ ( y)
qmax
=1−y 1/( 1−y) (13)
Progressive tax efficiency. Recalling Eq.(7), the progressive tax efficiency is
I( y) = 1− E (y) = y1/( 1−y) (14)
Analysis of progressive tax effectiveness and efficiency. Progressive tax effectiveness and efficiency
depend on y (see Eq.(13) and (14)).
Revenue from progressive tax. Recalling Eq.(11) and (12), the revenue for the State is
Us ( y) = m (q∗ (y)) y =myy/( 1−y) (15)
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Journal of Mathematical Economics and Finance
Multiplying Eq.(15) by
1=q ∗ (y)qmax
q∗ (y)qmax
,
we obtain
Us ( y) = m ( q∗ (y)) y−1 qmax
q∗ (y)
qmax
.
Recalling Eq.(12) and that
I( y) = q ∗ ( y)
qmax
,
we have
Us ( y) = mq max
yI(y). (16)
Analysis of progressive tax revenue. The value y, inversely proportional to efficiency, is also inversely
proportional to revenue of the State (see Eq.(16)). If the State wants to obtain with progressive tax the same
revenue of proportional tax, it has to choose the variable yto satisfy the relation putting Eq.(9) equal to Eq.(15).
We obtain
a= yy/( 1−y) .
Progressive tax maximum effectiveness. We maximize the progressive tax effectiveness
E( y) = 1− ( y1/(1− y ) ).
We know that
∇(fg ) = fg g0 ln f+ gf 0
f ,
and so, putting
M( y) = y1/( 1−y) ,
we have
∇M (y ) = y1/( 1−y) ln y
(1− y)2 + 1
y(1− y) . (17)
This derivative is positive if
ln y
(1− y)2 + 1
y(1− y)>0,
and multiplying by ( 1− y) , that is always negative because y> 1, we obtain
ln y
1−y+ 1
y<0,
that is equivalently to
ln y>− 1−y
y,
that is
ln y> 1− 1
y.
As we see in the following Fig.1, the function ln is greater than the function
y7→ 1 − 1
y
after the point y 0 =1, therefore the derivative ∇M (y ) is always positive (for y> 1) and the function
E=1− M
should reveal decreasing in ] 1, +∞[.
38
Volume I, Issue 1(1), Winter 2015
Figure 1: Graphical representation of ln y and 1 − ( 1 /y) with y> 1.
Concluding:
•sup E< 1< +∞
•sup E= limy→1+ E ( y) .
Putting ε> 0 a small value ad lib and substituting y= 1+ε in Eq.(13) we have:
sup E≈ E ( 1+ε ) = 1− 1
(1 +ε )1/ε .
By choosing ε= 10−10 , we obtain
sup E≈ 63.2%.
Consequently (see Eq.(7)), the minimum efficiency of the progressive tax is
inf I= 1− sup E≈ 1− 63. 2% = 36.8%.
Consequently (see Eq.(7)), the minimum efficiency of the progressive tax is
inf I= lim
ε→0
1
(1 +ε )1/ε = 1
e≈36.8%.
7. Conclusions
In this paper we address the introduction of a tax to project merit goods. We showed that:
1. there is a trade-off relation between effectiveness and efficiency, that is
Effectiveness = 1− ( Efficiency);
2. a proportional tax
T( a,q) = aq,
with tax rate a< 1 chosen by State, is maximally efficient (there are not losses of global utility), but is
totally ineffective;
39
Journal of Mathematical Economics and Finance
3. a progressive tax of type
T( q, y) = qy ,
with y chosen by State has:
(a) effectiveness and revenue inversely proportional to y;
(b) efficiency directly proportional to y;
4. the progressive tax has
(a) 0% ≤ Effectiveness ≤ 63.2%;
(b) 36. 8% ≤ Efficiency ≤100%;
5. by introducing a progressive tax, the State can:
(a) adopt value y to achieve its objectives of effectiveness and efficiency;
(b) calculate in advance the tax revenue, according to relation
Us ( y) = mq max
yI(y ) = myy/( 1−y) .
Acknowledgments. The author wishes to thank Dr. Prof. David Carfì for his help in the formulation
of the model and its resolution. Moreover, the author wishes to thank two anonymous referees for their useful
suggestions and comments.
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Journal of Mathematical Economics and Finance
DOI: https://doi.org/10.14505/jmef.v1.1(1).04
A model for coopetitive games
David Carf`ı
Department of Mathematics, University of California Riverside, USA
Department of Economics, California State University Fullerton, USA
david.carfi@ucr.edu
davidcarfi@gmail.com
Abstract:
In the present introductory work we propose a survey of an original analytical model of coopet-
itive game, conceived and introduced in 2009 by the author himself. Much of the material presented
here has been already published in their complex, at different stages of development, in numerous pa-
pers, during the last 5 years. Here we explain the present state of the theory, in a virtually complete,
organized and self-contained version. We also suggest here - after the presentation of the model -
general types of feasible solutions - again in a coopetitive perspective - in the form of sophisticated
bargaining solutions (in a rational decision theory context) viewed as reasonable mediations among
the partially diverging interests driving the players of the coopetitive games themselves.
Keywords: Games and Economics, competition, cooperation, coopetition, normal form games,
games in Management.
JEL Classification: C7,C61,C70,C72,C78,C79.
1. Introduction
In this paper, we develop and exemplify the mathematical model of a coopetitive game intro-
duced by David Carf`ı in Carf`ı and Schilir`o 2011f; Carf`ı 2010a and already applied to economics and
Finance by Carf`ı et al. (see Baglieri et al. 2010, 2012a,b; Carf`ı et al. 2010a,b; Carf`ı and Ricciardello
2010, 2011, 2012a,c,e,g,d,h,b,i,f,j, 2013b,a; Agreste et al. 2012; Carf`ı and Fici 2012a,b; Carf`ı and
Perrone 2012b,a, 2013; Carf`ı and Pintaudi 2012a,b; Carf`ı and Schilir`o 2012d,b,c,a,e,f, 2013a,b; Carf`ı
et al. 2011, 2013; Carf`ı and Lanzafame 2013). The idea of coopetitive game is already presented
and used, in a mostly intuitive and non-formalized way, in Strategic Management Studies (see for
example Brandenburger and Nalebuff 1995, Stiles 2001, Bouncken et al. 2015). Here, we propose a
survey of the new original analytical model of coopetitive game, conceived by Carf`ı and employed
by him and coauthors in 2009 and later. The need of a precise and quantitative mathematical def-
inition of a coopetitive game appears very strong in the applications to economics and finance and
management, especially because, after the preliminary qualitative analysis, economics needs a quan-
titative, previsional or checkable mathematical analysis. Much of the material presented here has
been already published in their complex, at different stages of development, in numerous papers,
during the last 5 years, by Carf`ı and Musolino (Carf`ı and Musolino 2011b,a, 2012c,a,e,b,d, 2013a,b,c,
2014b,a, 2015a,b) and by Carf`ı and coauthors (Carf`ı et al. 2011a,b; Carf`ı and Perrone 2011a,b,c,d,e,
2012b,a, 2013; Carf`ı and Schilir`o 2010, 2011b,a,c,d,f,e, 2012d,b,c,a,e,f, 2013a,b, 2014a,b,c; Carf`ı and
Trunfio 2011a,b; Agreste et al. 2012; Baglieri et al. 2012a, 2015; Carf`ı 2012; Carf`ı and Fici 2012a,b;
Carf`ı and Pintaudi 2012a,b; Carf`ı and Ricciardello 2012a,c, 2013b,a; Carf`ı et al. 2011, 2013; Carf`ı
and Lanzafame 2013; Okura and Carf`ı 2014; Arthanari et al. 2015; Carf`ı and Romeo 2015; Carf`ı and
Gambarelli 2015). Here we lay out the present state of the theory, in a virtually complete, organized
and self-contained version together with new possible future developments and considerations. We
also suggest here - after the presentation of the definitions regarding the basics of coopetitive games -
general types of feasible solutions for the model itself - again in a coopetitive perspective - in the form
of very sophisticated bargaining solutions (in a rational decision theory context) viewed as reasonable
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Volume I, Issue 1(1), Winter 2015
mediations among the partially diverging interests driving the game players.
2. Organization of the paper
The work is organized as follows:
•section 3 presents the literature review;
•section 4 presents the general idea of the paper;
•section 5 presents the original model of coopetitive game introduced in the literature by D.
Carf`ı;
•section 6 proposes possible solutions concepts for the original model of coopetitive game;
•section 7 presents a dynamical interpretation of the coopetitive game model;
•section 8 provides a first sample of coopetitive game in an intentionally simplified fashion
(without direct strategic interactions among players) to emphasize the new role and procedures
of coopetition;
•section 9 provides a second sample of coopetitive game, showing possible coopetitive solutions;
we propose a linear model, with a direct strategic interactions among players;
•conclusions end up the paper.
The concept of coopetition was essentially devised at micro-economic level for strategic man-
agement solutions (see Brandenburger and Nalebuff 1995), who suggest, given the competitive
paradigm (see Porter 1985), to consider also a cooperative behavior to achieve a win-win outcome
for both players.
3. Literature review
In this paper, we shall refer to a wide variety of literature. First of all, we shall consider some
papers on the complete study of differentiable games and related mathematical backgrounds, intro-
duced and applied to economic theories since 2008 by Carf`ı (see Carf`ı 2008a, 2009b,c,g,a,f, 2010a,b,c,
2012) and by Carf`ı et al. (see Baglieri et al. 2010, 2012a; Carf`ı and Magaudda 2009; Carf`ı et al.
2010a,b; Carf`ı and Ricciardello 2009, 2010, 2011, 2012a,c,e,g,d,h,b,i,f,j, 2013b,a; Agreste et al. 2012;
Carf`ı and Fici 2012a,b; Carf`ı and Perrone 2012b,a, 2013; Carf`ı and Pintaudi 2012a,b; Carf`ı and
Schilir`o 2012d,b,c,f,a,e, 2013a,b; Carf`ı et al. 2011, 2013; Carf`ı and Lanzafame 2013). Specific applica-
tions of the previous methodologies, also strictly related to the present model, have been illustrated
by Carf`ı and Musolino (see Carf`ı and Musolino 2011b,a, 2012a,c,e,b,d, 2013a,b,c, 2014b,a, 2015a,b).
Other important applications of the complete examination methodology were introduced by Carf`ı
and coauthors (see Carf`ı et al. 2011a,b; Carf`ı and Perrone 2011a,b,c,d,e, 2013, 2012b,a; Carf`ı and
Schilir`o 2010, 2011b,a,c,d,f,e, 2012d,b,c,a,e,f, 2013a,b, 2014a,b,c; Carf`ı and Trunfio 2011a,b; Agreste
et al. 2012; Baglieri et al. 2012a,b, 2015; Carf`ı 2012; Carf`ı and Fici 2012a,b; Carf`ı and Pintaudi
2012a,b; Carf`ı and Ricciardello 2012a,c, 2013b,a; Carf`ı et al. 2013; Carf`ı and Lanzafame 2013; Okura
and Carf`ı 2014; Arthanari et al. 2015; Carf`ı and Romeo 2015). General ideas on the possible future
applications of the methodologies introduced in the previous works could be devised under the view
of the following researches (see Carf`ı (2004a,d,c,b, 2006b,a, 2007b,a, 2008c,b, 2009d,e, 2011d,b,c,e,a);
Carf`ı and Caristi (2008); Carf`ı and Cvetko-Vah (2011)).
4. The idea
A coopetitive game is a game in which two or more players (participants) can interact co-
operatively and non-cooperatively at the same time. Even Brandenburger and Nalebuff, creators of
coopetition, did not define, precisely, a quantitative way to implement coopetition in the Game Theory
context.
The problem to implement the notion of coopetition in Game Theory is summarized in the
following question:
•how do, in normal form games, cooperative and non-cooperative interactions coexist simulta-
neously, in a Brandenburger-Nalebuff sense?
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Journal of Mathematical Economics and Finance
In order to explain the above question, consider a classic two-player normal-form gain game
G= ( f, >) - such a game is a pair in which f is a vector valued function defined on a Cartesian
product E× F with values in the Euclidean plane R2 and > is the natural strict sup-order of the
Euclidean plane itself (the sup-order is indicating that the game, with payoff function f, is a gain
game and not a loss game). Let E and F be the strategy sets of the two players in the game G . The
two players can choose the respective strategies x∈ E and y∈ F
•cooperatively (exchanging information and making binding agreements);
•not-cooperatively (not exchanging information or exchanging information but without possi-
bility to make binding agreements).
The above two behavioral ways are mutually exclusive, at least in normal-form games:
•the two ways cannot be adopted simultaneously in the model of normal-form game (without
using convex probability mixtures, but this is not the way suggested by Brandenburger and
Nalebuff in their approach);
•there is no room, in the classic normal form game model, for a simultaneous (non-probabilistic)
employment of the two behavioral extremes cooperation and non-cooperation.
4.1 Towards a possible solution
David Carf`ı (Carf`ı and Schilir`o 2011f and Carf`ı 2010a) has proposed a manner to overcome
this impasse , according to the idea of coopetition in the sense of Brandenburger and Nalebuff. In a
Carf`ı's coopetitive game model,
•the players of the game have their respective strategy-sets (in which they can choose coopera-
tively or not cooperatively);
•there is a common strategy set C containing other strategies (possibly of different type with
respect to those in the respective classic strategy sets) that must be chosen cooperatively;
•the strategy set C can also be structured as a Cartesian product (similarly to the profile
strategy space of normal form games), but in any case the strategies belonging to this new set
Cmust be chosen cooperatively.
5. Coopetitive games
5.1 The model for n -players
We give in the following the definition of coopetitive game proposed by Carf`ı (in Carf`ı and
Schilir`o 2011f and Carf`ı 2010a).
Definition (of n-player coopetitive game). Let E = (Ei ) n
i=1 be a finite n-family of non-
empty sets and let Cbe another non-empty set. We define n -player coopetitive gain game over
the strategy support (E, C ) any pair G = (f, > ) , where f is a vector function from the Cartesian
product × E× C (here × E denotes the classic strategy-profile space of n-player normal form games,
i.e. the Cartesian product of the family E ) into the n -dimensional Euclidean space Rn and > is the
natural sup-order of this last Euclidean space. The element of the set C will be called cooperative
strategies of the game.
A particular aspect of our coopetitive game model is that any coopetitive game Gdetermines
univocally a family of classic normal-form games and vice versa; so that any coopetitive game could
be defined as a family of normal-form games. In what follows we make precise this very important
aspect of the model.
Definition (the family of normal-form games associated with a coopetitive game).
Let G = (f, > ) be a coopetitive game over a strategic support ( E , C) . And let
g= ( gz )z∈C
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be the family of classic normal-form games whose member gz is, for any cooperative strategy z in C,
the normal-form game
Gz := ( f ( ., z), >),
where the payoff function f( ., z ) is the section
f( ., z) : × E→R n
of the function f , defined (as usual) by
f( ., z)( x) = f( x, z ),
for every point xin the strategy profile space × E. We call the family g(so defined) family of
normal-form games associated with (or determined by) the game G and we call normal
section of the game G any member of the family g.
We can prove this (obvious) theorem.
Theorem. The family gof normal-form games associated with a coopetitive game Guniquely
determines the game. In more rigorous and complete terms, the correspondence G 7→ g is a bijection
of the space of all coopetitive games - over the strategy support ( E, C ) - onto the space of all families
of normal form games - over the strategy support E- indexed by the set C.
Proof. This depends totally on the fact that we have the following natural bijection between
function spaces:
F(× E ×C, Rn ) → F ( C, F(× E , Rn )) : f 7→ (f( ., z))z∈C ,
which is a classic result of theory of sets.
Thus, the examination of a coopetitive game should be equivalent to the examination of a
whole family of normal-form games (in some sense we shall specify).
In this paper we suggest how this latter examination can be conducted, as well as the solu-
tions corresponding to the main concepts of solution, which are known in the literature as the classic
normal-form games, in the case of two-player coopetitive games.
5.2 Two players coopetitive games
In this section we specify the definition and related concepts of two-player coopetitive games;
sometimes (for completeness) we shall repeat some definitions of the preceding section.
Definition (of coopetitive game). Let E ,F and C be three nonempty sets. We define
two player coopetitive gain game carried by the strategic triple (E, F , C ) any pair of the form
G= ( f, >) , where f is a function from the Cartesian product E× F× C into the real Euclidean plane
R2 and the binary relation >is the usual sup-order of the Cartesian plane (defined component-wise,
for every couple of points p and q , by p > q iff pi > qi , for each index i).
Remark (coopetitive games and normal form games). The difference between a two-
player normal-form (gain) game and a two player coopetitive (gain) game is the fundamental presence
of the third strategy Cartesian-factor C. The presence of this third set Cdetermines a total change
of perspective with respect to the usual exam of two-player normal form games, since we now have
to consider a normal form game G (z ), for every element z of the set C ; we have, then, to study an
entire ordered family of normal form games in its own totality, and we have to define a new manner
to study these kinds of game families.
5.3 Terminology and notation
Definitions. Let G = (f, > ) be a two player coopetitive gain game carried by the strategic
triple ( E, F, C) . We will use the following terminologies:
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Journal of Mathematical Economics and Finance
•the function fis called the payoff function of the game G ;
•the first component f1 of the payoff function f is called payoff function of the first player
and analogously the second component f2 is called payoff function of the second player;
•the set E is said strategy set of the first player and the set F the strategy set of the
second player;
•the set C is said the cooperative (or common) strategy set of the two players;
•the Cartesian product E× F× C is called the (coopetitive) strategy space of the game G.
Memento. The first component f1 of the payoff function fof a coopetitive game Gis the
function of the strategy space E× F× C of the game G into the real line Rdefined by the first
projection
f1 ( x, y, z) := pr1 ( f( x, y , z)),
for every strategic triple (x, y, z ) in E× F× C ; in a similar fashion we proceed for the second com-
ponent f2 of the function f.
Interpretation. We have:
•two players, or better an ordered pair (1, 2) of players;
•any one of the two players has a strategy set in which to choose freely his own strategy;
•the two players can/should cooperatively choose strategies zin a third common strategy set C;
•the two players will choose (after the exam of the entire game G) their cooperative strategy z
in order to maximize (in some sense we shall define) the vector gain function f.
5.4 Normal form games of a coopetitive game
Let G be a coopetitive game in the sense of above definitions. For any cooperative strategy z
selected in the cooperative strategy space C , there is a corresponding normal form gain game
Gz = ( p( z ) , >),
upon the strategy pair (E , F ), where the payoff function p (z ) is the section
f( ., z) : E× F→ R2 ,
of the payoff function fof the coopetitive game - the section is defined, as usual, on the competitive
strategy space E× F , by
f( ., z)(x, y) = f( x, y , z),
for every bi-strategy (x, y ) in the bi-strategy space E× F .
Let us formalize the concept of game-family associated with a coopetitive game.
Definition (the family associated with a coopetitive game). Let G = (f , > ) be a two
player coopetitive gain game carried by the strategic triple (E , F, C ) . We naturally can associate with
the game Ga family g = (gz )z∈C of normal-form games defined by
gz := Gz = ( f ( ., z), >),
for every z in C , which we shall call the family of normal-form games associated with the
coopetitive game G.
Remark. It is clear that with any above family of normal form games
g= ( gz )z∈C ,
with gz = (f ( ., z ) , > ), we can associate:
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•a family of payoff spaces
(imf ( ., z))z∈C ,
with members in the payoff universe R2 ;
•a family of Pareto maximal boundary
(∂∗ Gz )z∈C ,
with members contained in the payoff universe R2 ;
•a family of suprema
(supGz )z∈C ,
with members belonging to the payoff universe R2 ;
•a family of Nash zones
(N (Gz ))z∈C ;
with members contained in the strategy space E× F ;
•a family of conservative bi-values
v# = (v#
z) z∈ C;
in the payoff universe R2 .
And so on, for every meaningful known feature of a normal form game.
Moreover, we can interpret any of the above families as set-valued paths in the strategy space
E× For in the payoff universe R2 .
It is just the study of these induced families which becomes of great interest in the exami-
nation of a coopetitive game G and which will enable us to define (or suggest) the various possible
solutions of a coopetitive game.
6. Solutions of a coopetitive game
6.1 Introduction
The two players of a coopetitive game G - according to the general economic principles of
monotonicity of preferences and of non-satiation - should choose the cooperative strategy z in Cin
order that:
•the reasonable Nash equilibria of the game Gz are f -preferable than the reasonable Nash
equilibria in each other game Gz 0 ;
•the supremum of Gz is greater (in the sense of the usual order of the Cartesian plane) than
the supremum of any other game Gz 0 ;
•the Pareto maximal boundary of Gz is higher than that of any other game Gz 0 ;
•the Nash bargaining solutions in Gz are f -preferable than those in Gz 0 ;
•in general, fixed a common kind of solution for any game Gz , say S( z) the set of these kind
of solutions for the game Gz , we can consider the problem to find all the optimal solutions (in
the sense of Pareto) of the set valued path S , defined on the cooperative strategy set C . Then,
we should face the problem of selection of reasonable Pareto strategies in the set-valued
path S via proper selection methods (Nash-bargaining, Kalai-Smorodinsky and so on).
Moreover, we shall consider the maximal Pareto boundary of the payoff space im(f) as an
appropriate zone for the bargaining solutions.
The payoff function of a two person coopetitive game is (as in the case of normal-form game)
a vector valued function with values belonging to the Cartesian plane R2 . We note that in general
the above criteria are multi-criteria and so they will generate multi-criteria optimization problems.
In this section we shall define rigorously some kind of solution, for two player coopetitive
games, based on a bargaining method, namely a Kalai-Smorodinsky bargaining type. Thus initially,
we need to specify what kind of bargaining method we are going to use.
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Journal of Mathematical Economics and Finance
6.2 Bargaining problems
In this paper, we shall propose and use the following original extended (and quite general)
definition of bargaining problem and, consequently, a natural generalization of Kalai-Smorodinsky
solution. In the economic literature, several examples of extended bargaining problems and extended
Kalai-Smorodinski solutions are already presented. The essential root of these various extended
versions of bargaining problems is the presence of utopia points not-directly constructed by the dis-
agreement points and the strategy constraints. Moreover, the Kalai-type solution, of such extended
bargaining problems, is always defined as a Pareto maximal point belonging to the segment joining
the disagreement point with the utopia point (if any such Pareto point does exist): we shall follow the
same technique. In order to find suitable new win-win solutions of our realistic coopetitive economic
problems, we need such new types of versatile extensions. For what concerns the existence of our
new extended Kalai solutions, for the economic problems we are facing, we remark that conditions
of compactness and strict convexity will naturally hold; we remark, otherwise, that, in this paper,
we are not interested in proving general or deep mathematical results, but rather to find reasonable
solutions for new economic coopetitive context.
Definition (of bargaining problem). Let S be a subset of the Cartesian plane R2 and let
aand bbe two points of the plane with the following properties:
•they belong to the small interval containing S, if this interval is defined (indeed, it is well
defined if and only if Sis bounded and it is precisely the interval [inf S, sup S ]≤ );
•they are such that a < b;
•the intersection
[a, b]≤ ∩∂∗ S,
among the interval [ a, b]≤ with end points a and b (it is the set of points greater than aand
less than b , it is not the segment [a, b ] ) and the maximal boundary of Sis non-empty.
In these conditions, we call a bargaining problem on Scorresponding to the pair of
extreme points ( a, b) , the pair
P= ( S, ( a, b)).
Every point in the intersection among the interval [ a, b]≤ and the Pareto maximal boundary of S
is called possible solution of the problem P . Some time the first extreme point of a bargaining
problem is called the initial point of the problem (or disagreement point or threat point) and
the second extreme point of a bargaining problem is called utopia point of the problem.
In the above conditions, when Sis convex, the problem Pis said to be convex and for this case
we can find in the literature many existence results for solutions of P enjoying prescribed properties
(Kalai-Smorodinsky solutions, Nash bargaining solutions and so on ...).
Remark. Let S be a subset of the Cartesian plane R2 and let a and b two points of the plane
belonging to the smallest interval containing Sand such that a≤ b . Assume the Pareto maximal
boundary of S be non-empty. If a and b are a lower bound and an upper bound of the maximal
Pareto boundary, respectively, then the intersection
[a, b]≤ ∩∂∗ S
is obviously not empty. In particular, if a and b are the extrema of S(or the extrema of the Pareto
boundary S∗ =∂∗ S ) we can consider the following bargaining problem
P= ( S, ( a, b)) ,( or P = ( S∗ ,( a, b)))
and we call this particular problem a standard bargaining problem on S (or standard bargaining prob-
lem on the Pareto maximal boundary S∗ ).
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6.3 Kalai solution for bargaining problems
Note the following property.
Property. If (S, (a, b )) is a bargaining problem with a<b , then there is at most one point
in the intersection
[a, b ]∩∂∗ S,
where [ a, b] is the segment joining the two points a and b.
Proof. Since if a point pof the segment [a, b] belongs to the Pareto boundary ∂∗ S , no other
point of the segment itself can belong to Pareto boundary, since the segment is a totally ordered
subset of the plane (remember that a < b ).
Definition (Kalai-Smorodinsky). We call Kalai-Smorodinsky solution (or best com-
promise solution) of the bargaining problem ( S, ( a, b)) the unique point of the intersection
[a, b ]∩∂∗ S,
if this intersection is non empty.
So, in the above conditions, the Kalai-Smorodinsky solution k(if it exists) enjoys the following
property: there is a real r in [0,1] such that
k= a+ r( b− a),
or
k− a= r( b− a),
hence k 2 − a 2
k1 − a1
=b 2 −a2
b1 − a1
,
if the above ratios are defined; this last equality is the characteristic property of Kalai-Smorodinsky
solutions.
We end the subsection with the following definition.
Definition (of Pareto boundary). A Pareto boundary consists of every subset Mof an
ordered space which has only pairwise incomparable elements.
6.4 Nash (proper) solution of a coopetitive game
Let N := N ( G ) be the union of the Nash-zone family of a coopetitive game G, that is the
union of the family (N ( Gz ))z∈C of all Nash-zones of the game family g = (gz )z∈C associated to the
coopetitive game G . We call Nash path of the game G the multi-valued path
z7→ N ( Gz )
and Nash zone of Gthe trajectory N of the above multi-path. Let N∗ be the Pareto maximal
boundary of the Nash zone N. We can consider the bargaining problem
PN = ( N∗ , inf( N∗ ) , sup( N∗ )).
Definition. If the above bargaining problem PN has a Kalai-Smorodinsky solution k, we say
that k is the properly coopetitive solution of the coopetitive game G.
The term "properly coopetitive" is clear:
•this solution kis determined by cooperation on the common strategy set Cand to be selfish
(competitive in the Nash sense) on the bi-strategy space E× F .
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6.5 Bargaining solutions of a coopetitive game
It is possible, for coopetitive games, to define other kind of solutions, which are not properly
coopetitive, but realistic and sometime affordable. We call these types of solutions super-cooperative.
Let us show some of these types of solutions.
Consider a coopetitive game Gand
•its Pareto maximal boundary Mand the corresponding pair of extrema (aM , bM );
•the Nash zone N(G ) of the game in the payoff space and its extrema (aN , bN );
•the conservative set-value G# (the set of all conservative values of the family gassociated with
the coopetitive game G) and its extrema (a# , b# ).
We call:
•Pareto compromise solution of the game G the best compromise solution (K-S solution)
of the problem
(M, (aM , bM )),
if this solution exists;
•Nash-Pareto compromise solution of the game G the best compromise solution of the
problem
(M, (bN , bM ))
if this solution exists;
•conservative-Pareto compromise solution of the game G the best compromise of the
problem
(M, (b# , bM ))
if this solution exists.
6.6 Transferable utility solutions
Other possible compromises we suggest are the following.
Consider the transferable utility Pareto boundary M of the coopetitive game G, that is the set
of all points pin the Euclidean plane (universe of payoffs), between the extrema of G, such that their
sum
+(p ) := p1 +p 2
is equal to the maximum value of the addition + of the real line Rover the payoff space f (E× F× C )
of the game G.
Definition (TU Pareto solution). We call transferable utility compromise solution
of the coopetitive game G the solution of any bargaining problem ( M, ( a, b)) , where
•aand bare points of the smallest interval containing the payoff space of G
•bis a point strongly greater than a;
•Mis the transferable utility Pareto boundary of the game G;
•the points a and b belong to different half-planes determined by M.
Note that the above fourth axiom is equivalent to require that the segment joining the points
aand bintersect M.
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6.7 Win-win solutions
In the applications, if the game G has a member G0 of its family which can be considered as
an "initial game" - in the sense that the pre-coopetitive situation is represented by this normal form
game G0 - the aims of our study (following the standard ideas on coopetitive interactions) are
•to "enlarge the pie";
•to obtain a win-win solution with respect to the initial situation.
So that we will choose as a threat point ain TU problem (M, (a, b )) the supremum of the
initial game G0 .
Definition (of win-win solution). Let (G, z0 ) be a coopetitive game with an initial
point, that is a coopetitive game G with a fixed common strategy z0 (of its common strategy set C).
We call the game Gz 0 as the initial game of (G, z0 ) . We call win-win solution of the game
(G, z0 )any strategy profile s = (x, y, z ) such that the payoff of G at s is strictly greater than the
supremum L of the payoff core of the initial game G( z0 ) .
Remark 1. The payoff core of a normal form gain game Gis the portion of the Pareto
maximal boundary G∗ of the game which is greater than the conservative bi-value of G.
Remark 2. From an applicative point of view, the above requirement (to be strictly greater
than L ) is very strong. More realistically, we can consider as win-win solutions those strategy profiles
which are strictly greater than any reasonable solution of the initial game Gz 0 .
Remark 3. Strictly speaking, a win-win solution could be not Pareto efficient: it is a situa-
tion in which the players both gain with respect to an initial condition (and this is exactly the idea
we follow in the rigorous definition given above).
Remark 4. In particular, observe that, if the collective payoff function
+(f) = f 1 +f 2
has a maximum (on the strategy profile space S ) strictly greater than the collective payoff L1 + L2
at the supremum L of the payoff core of the game Gz 0 , the portion M ( > L ) of Transferable Utility
Pareto boundary M which is greater than Lis non-void and it is a segment. So that we can choose
as a threat point ain our problem (M, (a, b )) the supremum Lof the payoff core of the initial game
G0 to obtain some compromise solution.
6.7.1 Standard win-win solution. A natural choice for the utopia point bis the supremum of the
portion M≥a of the transferable utility Pareto boundary Mwhich is upon (greater than) this point
a:
M≥a ={ m∈ M: m≥ a}.
6.7.2 Non standard win-win solution. Another kind of solution can be obtained by choosing b
as the supremum of the portion of Mthat is bounded between the minimum and maximum value of
that player i that gains more in the coopetitive interaction, in the sense that
max(pri(imf )) − max(pri(imf0 )) > max(pr3−i (imf )) − max(pr3−i (imf0 )).
6.7.3 Final general remarks. In the development of a coopetitive game, we consider:
•a first virtual phase, in which the two players make a binding agreement on what coopera-
tive strategy z should be selected from the cooperative set C, in order to respect their own
rationality.
•then, a second virtual phase, in which the two players choose their strategies forming the profile
(x, y ) to implement in the game G (z ).
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Now, in the second phase of our coopetitive game Gwe consider the following 4 possibilities:
1. the two players are non-cooperative in the second phase and they do or do not exchange info,
but the players choose (in any case) Nash equilibrium strategies for the game G (z ); in this
case, for some rational reason, the two players have devised that the chosen equilibrium is the
better equilibrium choice in the entire game G; we have here only one binding agreement
in the entire development of the game;
2. the two players are cooperative also in the second phase and they make a binding agreement
in order to choose a Pareto payoff on the coopetitive Pareto boundary; in this case we need
two binding agreements in the entire development of the game;
3. the two players are cooperative also in the second phase and they make two binding agreements,
in order to reach the Pareto payoff (on the coopetitive Pareto boundary) with maximum col-
lective gain (first agreement) and to share the collective gain according to a certain subdivision
(second agreement); in this case we need three binding agreements in the entire development
of the game;
4. the two players are non-cooperative in the second phase (and they do or do not exchange
information), the player choose (in any case) Nash equilibrium strategies; the two players have
devised that the chosen equilibrium is the equilibrium with maximum collective gain and they
make only one binding agreement to share the collective gain according to a certain subdivision;
in this case we need two binding agreements in the entire development of the game.
7. Dynamics
Consider a coopetitive game f :S× C→ Rn .
The function
Φ : C→ Diff(M ) : z 7→ Φ(z ) ,
where
Φ(z ) : f (., z0 )(S )→f ( ., z)(S ) : f ( x, z0 ) 7→ f ( x, z ),
is well defined if, for every point P in f ( ., z0 ), we have
f( x, z) = f ( x0 , z ),
for any z∈ C and any x, x0 ∈ S such that f (x, z0 ) = f ( x0 , z0 ) = P.
Moreover, if C is the real interval [a, b ], note that, for every x0 in the strategy space S , the
curve
f( x0 , .) : C→R2 : z 7→ f( x0 , z)
is smooth and well defined, we call it the payoff evolution of the initial strategy x0 . In general, we
cannot consider this evolution as an orbit of the initial payoff f (x0 , a ), but, if we define the z-state
spaces
Mz ={ ( x, X)∈ S× f( ., z )( S ) : X= f( x, z)}
and more general the fiber-space
F= ( E, C, ρ),
where E is the disjoint union of the family M, that is
E= {(z, x, X ) ∈C ×S ×f( S) : X= f( x, z) },
and the projection is the map
ρ:E → C: ( z, x, X ) 7→ z,
we have the evolution of the element (z0 , x0, X ) into the fibration E, defined by
γ( x0 , X) : C → E : z 7→ ( z, x0 , f ( x0 , z)).
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8. First example
8.1 Payoff function of the game
We consider a coopetitive gain game with payoff function given by
f( x, y, z )=( x+ 1 /( x+ 1) − z, (1 + m ) y+ (1 + n ) z) =
= (x + 1/ (x + 1),(1 + m )y ) + z (− 1, 1 + n)
for every x, y, z in [0,1].
Figure 1: 3D representation of the initial game (f ( ., 0), <).
8.2 Study of the game G = (f, >)
Note that, for a fixed cooperative strategy z in U , the section game G (z )=( p( z) , >) with
payoff function p (z ), defined on the square U× U by
p( z)( x, y) = f( x, y, z ),
is the translation of the game G (0) by the "cooperative" vector
v( z) = z(− 1 ,1 + n),
so that we can study the initial game G(0) and then we can translate the various informations of the
game G (0) by the vector v (z ).
So, let us consider the initial game G(0). The strategy square S =U2 of G (0) has vertices 02,
e1 , 12 and e2 , where 02is the origin, e1 is the first canonical vector (1 , 0), 12 is the sum of the two
canonical vectors (1, 1) and e2 is the second canonical vector (0,1).
8.3 Topological Boundary of the payoff space of G0
In order to determine the Pareto boundary of the payoff space, we shall use the techniques
introduced by D. Carf`ı in Carf`ı (2009g). We have
p0 ( x, y) = ( x + 1 /( x + 1) , (1 + m) y) ,
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Journal of Mathematical Economics and Finance
for every x, y in [0,1]. The transformation of the side [0, e1 ] is the trace of the (parametric) curve
c: U→R2 defined by
c( x ) = f( x, 0 , 0) = ( x + 1 / ( x + 1) , 0),
that is the segment
[f (0), f (e1 )] = [(1, 0),(3/2,0)].
The transformation of the segment [0, e2 ] is the trace of the curve c :U→ R2 defined by
c( y) = f(0 , y, 0) = (1 , (1 + m) y) ,
that is the segment
[f (0), f ( e2 )] = [(1, 0),(1, 1 + m )].
The transformation of the segment [e1 , 12 ] is the trace of the curve c :U→R2 defined by
c( y) = f(1 , y, 0) = (1 + 1 / 2 , (1 + m) y) ,
that is the segment
[f (e1 ), f (12 )] = [(3/2 , 0),(3/2, 1 + m )].
Critical zone of G(0) . The Critical zone of the game G(0) is empty. Indeed the Jacobian
matrix is
Jf ( x, y) = 1 + (1 + x) −2 0
0 1 + m ,
which is invertible for every x, y in U.
Payoff space of the game G(0) . So, the payoff space of the game G(0) is the transforma-
tion of topological boundary of the strategic square, that is the rectangle with vertices f (0, 0), f (e1 ),
f(1 ,1) and f( e2 ).
Figure 2: Initial payoff space of the game (f, <).
Nash equilibria. The unique Nash equilibrium is the bistrategy (1, 1). Indeed,
1 + (1 + x ) −2 >0
so the function f1 is increasing with respect to the first argument and analogously
1 + m > 0
so that the Nash equilibrium is (1,1).
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8.4 The payoff space of the coopetitive game G
The image of the payoff function f, is the union of the family of payoff spaces
(impz )z∈C ,
that is the convex envelope of the union of the image p0 (S ) (Sis the square U× U ) and of its
translation by the vector v(1), namely the payoff space p1 (S ): the image of fis an hexagon with
vertices f (0, 0), f ( e1 ), f (1, 1) and their translations by v(1).
Figure 3: Payoff space of the game (f , <).
8.5 Pareto maximal boundary of payoff space of G
The Pareto sup-boundary of the coopetitive payoffspace f (S ) is the segment [P0 , Q0 ], where
P0 = f(1 ,1) and
Q0 = P0 + v (1).
Possibility of global growth. It is important to note that the absolute slope of the Pareto
(coopetitive) boundary is 1 + n. Thus the collective payoff f1 +f2 of the game is not constant on
the Pareto boundary and, therefore, the game implies the possibility of a global growth.
Trivial bargaining solutions. The Nash bargaining solution on the segment [P0 , Q0 ] with
respect to the infimum of the Pareto boundary and the Kalai-Smorodinsky bargaining solution on
the segment [P0 , Q0 ], with respect to the infimum and the supremum of the Pareto boundary, coin-
cide with the medium point of the segment [P0 , Q0 ]. This solution is not acceptable from the first
player point of view, it is collectively better than the supremum of G0 but it is disadvantageous for
first player (it suffers a loss!): this solution can be thought as a rebalancing solution but it is not
realistically implementable.
8.6 Transferable utility solution
In this coopetitive context it is more convenient to adopt a transferable utility solution, indeed:
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Journal of Mathematical Economics and Finance
•the point of maximum collective gain on the whole of the coopetitive payoff space is the point
Q0 = (1 /2 , 2 + m+ n).
8.6.1 Rebalancing win-win best compromise solution. Thus we propose a rebalancing win-win
kind of coopetitive solution, as it follows (in the case m = 0):
1. we consider the portion sof transferable utility Pareto boundary
M:= (0 ,5 /2 + n) + R (1 ,−1),
obtained by intersecting Mitself with the strip determined (spanned by convexifying) by the
straight lines e2 +R e1 and
(2 + n ) e2 + Re1 ,
these are the straight lines of maximum gain for the second player in games G(0) and G
respectively.
2. we consider the Kalai-Smorodinsky segment s0 of vertices (3/2 , 1) - supremum of the game
G(0) - and the supremum of the segment s.
3. our best payoff coopetitive compromise is the unique point Kin the intersection of segments
sand s0 , that is the best compromise solution of the bargaining problem
(s, (sup G0 , sup s )).
Figure 4: Two Kalai win-win solutions of the game (f, < ), represented with n = 1/2.
8.7 Win-win solution
This best payoff coopetitive compromise Krepresents a win-win solution with respect to the
initial supremum (3/2 , 1). So that, as we repeatedly said, the first player can also increase his initial
profit from coopetition.
Win-win strategy procedure. The win-win payoff K can be obtained (by chance) in a
properly coopetitive fashion in the following way:
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•the two players agree on the cooperative strategy 1 of the common set C;
•the two players implement their respective Nash strategies of game G(1); the unique Nash
equilibrium of G (1) is the bistrategy (1,1);
•finally, they share the "social pie"
5/ 2 + n = (f1 +f2 )(1,1,1),
in a cooperative fashion (by contract) according to the decomposition K.
9. The second example
9.0.1 Main Strategic assumptions. We assume that:
•any real number x, belonging to the interval E := [0, 3], represents a possible strategy of first
player;
•any real number y, in the same interval F := E , represents a possible strategy of the second
player;
•any real number z, again in the interval C = [0, 2], can be a possible cooperative strategy of
the two players.
9.1 Payoff function of the game
We consider a coopetitive gain game with payoff function f :S→R2 , given by
f( x, y, z) = (2 + x− y/3− z , 2− 2 x/3 + (1 + m) y + (1 + n) z ) =
= (2, 2) + (x− y/ 3, − 2 x/3 + (1 + m )y ) + z ( − 1, 1 + n ),
for every (x, y, z ) in S := [0, 3]2 ×[0,2].
Figure 5: 3D representation of (f, <).
9.2 Study of the second game G = (f, >)
Note that, fixed a cooperative strategy zin 2U , the section game G (z ) = (p (z ), > ) with payoff
function p (z ), defined on the square E2 by
p( z)( x, y) := f( x, y, z ),
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is the translation of the game G (0) by the "cooperative" vector
v( z) = z(− 1 ,1 + n),
so that, we can study the initial game G(0) and then we can translate the various information of the
game G (0) by the vectors v (z ), to obtain the corresponding information for the game G (z ).
So, let us consider the initial game G (0). The strategy square E2 of G (0) has vertices 02 , 3e1 ,
32 and 3e2 , where 02is the origin of the plane R2 , e1 is the first canonical vector (1, 0), 32 is the
vectors (3, 3) and e2 is the second canonical vector.
9.3 Topological Boundary of the payoff space of G0
In order to determine the the payoff space of the linear game it is sufficient to transform the
four vertices of the strategy square (the game is an affine invertible game), the critical zone is empty.
9.3.1 Payoff space of the game G(0) . So, the payoff space of the game G(0) is the transformation
of the topological boundary of the strategy square, that is the parallelogram with vertices f (0,0),
f(3 e1 ), f (3 , 3) and f(3 e2 ). As we show in the below Figure 6.
B' = (4,3)
C' = (1,5)
D' = (2,2)
A' = (5,0)
Figure 6: Initial payoff space of the game (f, <).
9.3.2 Nash equilibria. The unique Nash equilibrium is the bistrategy (3,3). Indeed, the function
f1 is linear increasing with respect to the first argument and analogously the function f2 is linear
and increasing with respect to the second argument.
9.4 The payoff space of the coopetitive game G
The image of the payoff function f, is the union of the family of payoff spaces
(impz )z∈C ,
that is the convex envelope of the union of the image p0 (E2 ) and of its translation by the vector v(2),
namely the payoff space p2 (E2 ): the image of fis an hexagon with vertices f (0, 0), f (3e1 ), f (3,3)
and their translations by v (2). As we show below in Figure 7.
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B' = P' = (4,3)
C'
D' = (2,2)
A' = (5,0)
Q' = B'' = (2,6)
C'' = (-1,8)
D'' = (0,5)
Figure 7: Payoff space of the game (f , <).
9.5 Pareto maximal boundary of the payoff space of G
The Pareto sup-boundary of the coopetitive payoff space f (S ) is the union of the segments
[A0 , B0 ], [P0 , Q0 ] and [Q0 , C 00 ], where P0 =f (3,3, 0) and
Q0 = P0 + v (2).
9.5.1 Possibility of global growth. It is important to note that the absolute slopes of the seg-
ments [A0 , B0 ], [P0 , Q0 ] of the Pareto (coopetitive) boundary are strictly greater than 1. Thus the
collective payoff f1 +f2 of the game is not constant on the Pareto boundary and, therefore, the game
implies the possibility of a transferable utility global growth.
9.5.2 Trivial bargaining solutions. The Nash bargaining solution on the entire payoff space, with
respect to the infimum of the Pareto boundary and the Kalai-Smorodinsky bargaining solution, with
respect to the infimum and the supremum of the Pareto boundary, are not acceptable for first player:
they are collectively (TU) better than the Nash payoff of G0 but they are disadvantageous for the
first player (it suffers a loss!): these solutions could be thought as rebalancing solutions, but they are
not realistically implementable.
9.6 Transferable utility solutions
In this coopetitive context it is more convenient to adopt a transferable utility solution, indeed:
•the point of maximum collective gain on the whole of the coopetitive payoff space is the point
Q0 = (2 , 6).
9.6.1 Rebalancing win-win solution relative to maximum gain for the second player in
G. Thus we propose a rebalancing win-win coopetitive solution relative to maximum gain for the
second player in G , as it follows (in the case m = 0):
1. we consider the portion sof transferable utility Pareto boundary
M:= Q0 +R (1 ,−1),
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Journal of Mathematical Economics and Finance
obtained by intersecting Mitself with the strip determined (spanned by convexifying) by the
straight lines P0 +R e1 and C 00 +R e1 , these are the straight lines of Nash gain for the second
player in the initial game G(0) and of maximum gain for the second player in G , respectively.
2. we consider the Kalai-Smorodinsky segment s0 of vertices B0 - Nash payoff of the game G(0) -
and the supremum of the segment s.
3. our best payoff rebalancing coopetitive compromise is the unique point Kin the intersec-
tion of segments s and s0 , that is the best compromise solution of the bargaining problem
(s, (B0 , sup s)).
Figure 8 below shows the above extended Kalai-Smorodinsky solution Kand the Kalai-
Smorodinsky solution K0 of the classic bargaining problem (M, B 0 ). It is evident that the distribution
Kis a rebalancing solution in favor of the second player with respect to the classic solution K0 .
C'
D' = (2,2)
A' = (5,0)
Q' = B'' = (2,6)
C'' = (-1,8)
D'' = (0,5)
B' = P' = (4,3)
KK'
Figure 8: Two Kalai win-win solutions of the game (f, < ), represented with n = 1/2.
9.6.2 Rebalancing win-win solution relative to maximum Nash gain for the second
player. We propose here a more realistic rebalancing win-win coopetitive solution relative to maxi-
mum Nash gain for the second player in G, as it follows (again in the case m = 0):
1. we consider the portion sof transferable utility Pareto boundary
M:= Q0 +R (1 ,−1),
obtained by intersecting Mitself with the strip determined (spanned by convexifying) by
the straight lines P0 +R e1 and Q0 +R e1 , these are the straight lines of Nash gain for the
second player in the initial game G(0) and of maximum Nash gain for the second player in G,
respectively.
2. we consider the Kalai-Smorodinsky segment s0 of vertices B0 - Nash payoff of the game G(0) -
and the supremum of the segment s.
3. our best payoff rebalancing coopetitive compromise is the unique point Kin the intersec-
tion of segments s and s0 , that is the best compromise solution of the bargaining problem
(s, (B0 , sup s)).
Figure 9 below shows the above extended Kalai-Smorodinsky solution Kand the Kalai-
Smorodinsky solution K0 of the classic bargaining problem (M, B 0 ). The new distribution Kis
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a rebalancing solution in favor of the second player, more realistic than the previous rebalancing
solution.
C'
D' = (2,2)
A' = (5,0)
Q' = B'' = (2,6)
C'' = (-1,8)
D'' = (0,5)
B' = P' = (4,3)
KK'
Figure 9: Two Kalai win-win solutions of the game (f, < ), represented with n = 1/2.
9.7 Win-win solution
The payoff extended Kalai-Smorodinsky solutions K represent win-win solutions, with respect
to the initial Nash gain B0 . So that, as we repeatedly said, also first player can increase his initial
profit from coopetition.
9.7.1 Win-win strategy procedure. The win-win payoff Kcan be obtained in a properly
transferable utility coopetitive fashion, as it follows:
•the two players agree on the cooperative strategy 2 of the common set C;
•the two players implement their respective Nash strategies in the game G (2), so competing `a
la Nash; the unique Nash equilibrium of the game G (2) is the bistrategy (3,3);
•finally, they share the "social pie"
(f1 +f2 )(3,3,2),
in a transferable utility cooperative fashion (by binding contract) according to the de-
composition K.
10. Conclusions
Our new mathematical model of coopetitive game is a game theoretic system in which two or
more players (participants) can interact cooperatively and non-cooperatively at the same time, i.e.
simultaneously. Even Brandenburger and Nalebuff, the authors who introduced coopetition in scien-
tific literature, did not propose a clear quantitative model to implement and represent coopetition in
a formalized Game Theory context: we, in this work, specify clearly and univocally such a possible
mathematical model in a quite versatile fashion.
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Journal of Mathematical Economics and Finance
The problem to implement the notion of coopetition in Game Theory is summarized by the
following question:
•how do, in normal form games, cooperative and non-cooperative interactions coexist simulta-
neously, in a Brandenburger-Nalebuff sense?
In order to understand the above question, consider a classic two-player normal-form gain
game G = (f, > ) - such a game is an ordered system (pair) in which fis a vector valued function,
defined on a Cartesian product (profile strategy space) with values in the Euclidean plane (payoff
profile universe), and the mathematical object >is the natural strict sup-order of the Euclidean
plane itself (the sup-order is indicating that the game G, with payoff function f, is a gain game and
not a loss game).
Let E and F be the strategy sets of the two players in the game G. The two players can
choose the respective strategies (x in E and y in F ) in two distinct and mutually exclusive way:
•cooperatively (exchanging information and making binding agreements);
•not-cooperatively (not exchanging information or exchanging information but without possi-
bility to make binding agreements).
The above two behavioral ways are mutually exclusive, at least in normal-form games:
•the two ways cannot be adopted simultaneously in the model of normal-form game (without
using convex probability mixtures, but this is not the way suggested by Brandenburger and
Nalebuff in their approach);
•there exists no room, in the classic normal form game model, for a simultaneous (non-probabilistic)
employment of the two behavioral extremes represented by cooperation and non-cooperation.
Here we propose a manner to overcome that impasse, according to the idea of coopetition in
the sense of Brandenburger and Nalebuff. In our coopetitive game model:
•the players of the game dispose of their respective strategy-sets (in which they can choose
cooperatively or not cooperatively);
•there exists a common strategy set Ccontaining other strategies (possibly, of different type
with respect to those in the classic strategy sets) which must be chosen cooperatively;
•the strategy set C can also be structured as a Cartesian product (similarly to the profile
strategy space of normal form games), but in any case the strategies belonging to this new set
Cmust be chosen cooperatively.
In our paper we offer:
•an original model of coopetitive game, introduced in the literature by D. Carf`ı;
•several ways to construct and define possible solutions concepts for the new original model of
coopetitive game;
•a dynamical interpretation of the coopetitive game model;
•a basic analysis of a sample of coopetitive game (in an intentionally simplified fashion - without
direct strategic interactions among players) to emphasize the new mathematical exam proce-
dures needed for coopetitive games and to show how to build up new concept of game solutions
in such a coopetitive context;
•the complete examination of a second sample of coopetitive game, showing other possible
coopetitive solutions; we propose in this second case a linear model, with a direct strategic
interactions among players.
66
Volume I, Issue 1(1), Winter 2015
Finally, we desire to emphasize that the model and solutions provided by our coopetitive game
theory approach:
•aim, firstly, at enlarging the pie (payoff space) of the classic game theory models - in a newly
conceived dynamical way - and, secondly, they succeed in sharing that enlarged pie fairly, by
using sophisticated Kalai-Smorodinsky and Nash bargaining solutions;
•can show several win-win and rebalancing strategy profiles and outcomes, for all the game
participants, within a coopetitive non constant-sum game dynamic path.
Acknowledgments. The authors wish to thank Dr. Eng. Alessia Donato for her valuable
help in the preparation of the figures. Moreover, the author wish to express his gratitude to Prof. Dr.
Daniele Schilir`o, Dr. Francesco Musolino and Dr. Emanuele Perrone for their helpful comments
and remarks.
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Tools. In L. Ungureanu (Ed.), Mathematical Models in Economics, pp. 67–86. ASERS Publishing
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of a global green economy. MPRA Paper , 1–16. https://mpra.ub.uni-muenchen.de/38508/.
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ResearchGate has not been able to resolve any citations for this publication.
In this paper we apply the Complete Analysis of Differentiable Games [introduced by D. Carfì in (Carfi 2010), (Carfi 2009), (Carfi 2009), and (Carfi 2009)] and already employed by himself and others in (Carfi 2011), (Carfi 2010), (Carfi 2009)] to the classic Bertrand Duopoly (1883), classic oligopolistic market in which there are two enterprises producing the same commodity and selling it in the same market. In this classic model, in a competitive background, the two enterprises employ as possible strategies the unit prices of their product, contrary to the Cournot duopoly, in which the enterprises decide to use the quantities of the commodity produced as strategies. The main solutions proposed in literature for this kind of duopoly (as in the case of Cournot duopoly) are the Nash equilibrium and the Collusive Optimum, without any subsequent critical exam about these two kinds of solutions. The absence of any critical quantitative analysis is due to the relevant lack of knowledge regarding the set of all possible outcomes of this strategic interaction. On the contrary, by considering the Bertrand Duopoly as a differentiable game (games with differentiable payoff functions) and studying it by the new topological methodologies introduced by D. Carfì, we obtain an exhaustive and complete vision of the entire payoff space of the Bertrand game (this also in asymmetric cases with the help of computers) and this total view allows us to analyze critically the classic solutions and to find other ways of action to select Pareto strategies. In order to illustrate the application of this topological methodology to the considered infinite game, several compromise pricing-decisions are considered, and we show how the complete study gives a real extremely extended comprehension of the classic model.
-
David Carfì
Abstract presented at The International Conference "Differential Geometry and Dynamical Systems 2011" - DGDS 2011, October 6/9, 2011, University Politehnica of Bucharest, Bucharest, Romania
- Francesco Musolino
The aim of this paper is to propose a methodology to stabilize the financial markets using Game Theory, specifically the Complete Study of a Differentiable Game. Initially, we intend to make a quick discussion of peculiarities and recent development of derivatives, and then we move on to the main topic of the paper: forwards and futures. We illustrate their pricing and the functioning of markets for this particular derivatives type. We also will examine the short or long hedging strategies, used by companies to try to cancel the risk associated with market variables. At this purpose, we present a game theory model. Specifically, we focus on two economic operators: a real economic subject and a financial institute (a bank, for example) with a big economic availability. For this purpose, we discuss about an interaction between the two above economic subjects: the Enterprise, our first player, and the Financial Institute, our second player. We propose a tax on financial transactions with speculative purposes in order to stabilize the financial market, protecting it from speculations. This tax hits only the speculative profits and we find a cooperative solution that allows, however, both players to obtain a gain.
- RICHARD A. EASTERLIN
Publisher Summary This chapter discusses the association of income and happiness. The basic data consist of statements by individuals on their subjective happiness, as reported in thirty surveys from 1946 through 1970, covering nineteen countries, including eleven in Asia, Africa, and Latin America. Within countries, there is a noticeable positive association between income and happiness—in every single survey, those in the highest status group were happier, on the average, than those in the lowest status group. However, whether any such positive association exists among countries at a given time is uncertain. Certainly, the happiness differences between rich and poor countries that one might expect on the basis of the within-country differences by economic status are not borne out by the international data. Similarly, in the one national time series studied, for the United States since 1946, higher income was not systematically accompanied by greater happiness. As for why national comparisons among countries and over time show an association between income and happiness that is so much weaker than, if not inconsistent with, that shown by within-country comparisons, a Duesenberry-type model, involving relative status considerations as an important determinant of happiness, is suggested.
Mathematics For Economics And Finance Pdf
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